blender/intern/audaspace/SDL/AUD_SDLDevice.h

67 lines
1.8 KiB
C++

/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_SDLDEVICE
#define AUD_SDLDEVICE
#include "AUD_SoftwareDevice.h"
#include <SDL.h>
/**
* This device plays back through SDL, the simple direct media layer.
*/
class AUD_SDLDevice : public AUD_SoftwareDevice
{
private:
/**
* Mixes the next bytes into the buffer.
* \param data The SDL device.
* \param buffer The target buffer.
* \param length The length in bytes to be filled.
*/
static void SDL_mix(void *data, Uint8* buffer, int length);
protected:
virtual void playing(bool playing);
public:
/**
* Opens the SDL audio device for playback.
* \param specs The wanted audio specification.
* \param buffersize The size of the internal buffer.
* \note The specification really used for opening the device may differ.
* \exception AUD_Exception Thrown if the audio device cannot be opened.
*/
AUD_SDLDevice(AUD_Specs specs, int buffersize = AUD_DEFAULT_BUFFER_SIZE);
/**
* Closes the SDL audio device.
*/
virtual ~AUD_SDLDevice();
};
#endif //AUD_SDLDEVICE