blender/intern/moto/include
Campbell Barton eb22a7b210 PyRNA API support for matrix types as Mathutils matrix (with callbacks) rather then a generic rna sequence of floats.
Any 3x3 or 4x4 rna matrix will automatically be returned as a Mathutils matrix.
This makes useful stuff like multiplying a vector location by an object matrix possible.
 ob = bpy.data.scenes[0].objects[0]
 print (ob.data.verts[0].co * ob.matrix)

Also added mathutils matrix types to the BGE GameObject.localOrientation, worldOrientation

* MT_Matrix3x3 added getValue3x3 and setValue3x3, assumed a 4x3 float array.
* KX_GameObject.cpp convenience functions NodeSetGlobalOrientation, NodeGetLocalOrientation, NodeGetLocalScaling, NodeGetLocalPosition.
* 2.5 python api now initializes modules BGL, Mathutils and Geometry
* modules py3 PyModuleDef's use PyModuleDef_HEAD_INIT, rather then {}, was making msvc fail to build.
* added macros for Vector_ReadCallback, Vector_WriteCallback etc. to check if the callback pointer is set before calling the function.
2009-06-23 13:34:45 +00:00
..
GEN_List.h
GEN_Map.h
MT_assert.h
MT_CmMatrix4x4.h
MT_Matrix3x3.h
MT_Matrix3x3.inl
MT_Matrix4x4.h
MT_Matrix4x4.inl
MT_MinMax.h
MT_Optimize.h
MT_Plane3.h
MT_Plane3.inl
MT_Point2.h
MT_Point2.inl
MT_Point3.h
MT_Point3.inl
MT_Quaternion.h
MT_Quaternion.inl
MT_random.h
MT_Scalar.h
MT_Stream.h
MT_Transform.h
MT_Tuple2.h
MT_Tuple3.h
MT_Tuple4.h
MT_Vector2.h
MT_Vector2.inl
MT_Vector3.h
MT_Vector3.inl
MT_Vector4.h
MT_Vector4.inl
NM_Scalar.h