blender/source/gameengine
Campbell Barton 91881dce85 - include for BGE joystick sensor
- remove print from numinput and get rid of some float/double warnings.
- nicer align line-number in text  editor.
2011-03-30 04:58:45 +00:00
..
BlenderRoutines image.depth, 96/128 for float color images, was 24/32 for byte images. 2011-03-09 01:25:59 +00:00
Converter BGE Dynamic Loading: 2011-03-22 02:39:08 +00:00
Expressions add stddef.h include for offsetof macro for gcc 4.6 compat. 2011-03-09 02:06:21 +00:00
GameLogic - include for BGE joystick sensor 2011-03-30 04:58:45 +00:00
GamePlayer fix for blenderplayer crashing on exit. 2011-03-26 08:13:42 +00:00
Ketsji fix [#26667] Can't import scripts when using blenderplayer 2011-03-29 16:12:25 +00:00
Network doxygen: gameengine/Network tagged. 2011-02-25 13:36:49 +00:00
Physics fixes in Bullet stuff, roll influence for raycast vehicles was broken, 2011-03-29 18:44:18 +00:00
PyDoc == python api doc == 2010-10-13 10:42:33 +00:00
Rasterizer BGE player was using un-initialized variables for initializing the canvas color. 2011-03-25 00:23:02 +00:00
SceneGraph doxygen: gameengine/SceneGraph tagged. 2011-02-25 13:39:04 +00:00
VideoTexture doxygen: gameengine/VideoTexture tagged. 2011-02-25 13:39:34 +00:00
CMakeLists.txt use cmake defined names for jpeg, png, zlib and python libs, building on *nix with non-standard libjpeg/png/zlib locations was broken. 2011-01-25 14:43:13 +00:00
SConscript enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00