blender/doc
Mitchell Stokes 9191b783bb BGE: Some various changes to make moving the character physics type easier:
* Undoing the previous applyMovement() changes for characters. This was causing bugs for the Motion Actuator.
  * Creating a Character Motion type for the Motion Actuator with specific controls for characters. This includes moving, rotating and jumping.
  * Adding a KX_CharacterWrapper.walkDirection to set the character's direction and speed.

Note, this also resolves the following bugs:
[#33585] "Setting dLoc of motion actuator [0,0,0] via python won't stop object" reported by Manuel Bellersen (urfoex)
[#33503] "Character physics type won´t accept more than one motion anymore" reported by Mr Larodos
2013-01-30 05:55:17 +00:00
..
blender_file_format switch verious references from py3.2 -> 3.3 or just 3. 2012-11-26 13:58:06 +00:00
build_systems Spellfixes: colour -> color 2012-07-04 12:19:50 +00:00
doxygen move bmesh wiki docs into bmesh header and update doxygen. 2012-02-27 20:27:19 +00:00
guides patch [#32791] Spelling mistakes corrected. 2012-10-07 03:26:30 +00:00
license == docs == 2010-10-13 14:44:22 +00:00
manpage osl style cleanup and update man-page. 2012-12-04 03:18:08 +00:00
python_api BGE: Some various changes to make moving the character physics type easier: 2013-01-30 05:55:17 +00:00