blender/source/gameengine/Ketsji/KX_CharacterWrapper.cpp
Mitchell Stokes 9191b783bb BGE: Some various changes to make moving the character physics type easier:
* Undoing the previous applyMovement() changes for characters. This was causing bugs for the Motion Actuator.
  * Creating a Character Motion type for the Motion Actuator with specific controls for characters. This includes moving, rotating and jumping.
  * Adding a KX_CharacterWrapper.walkDirection to set the character's direction and speed.

Note, this also resolves the following bugs:
[#33585] "Setting dLoc of motion actuator [0,0,0] via python won't stop object" reported by Manuel Bellersen (urfoex)
[#33503] "Character physics type won´t accept more than one motion anymore" reported by Mr Larodos
2013-01-30 05:55:17 +00:00

155 lines
4.2 KiB
C++

/** \file gameengine/Ketsji/KX_CharacterWrapper.cpp
* \ingroup ketsji
*/
#include "KX_CharacterWrapper.h"
#include "PHY_ICharacter.h"
#include "KX_PyMath.h"
KX_CharacterWrapper::KX_CharacterWrapper(PHY_ICharacter* character) :
PyObjectPlus(),
m_character(character)
{
}
KX_CharacterWrapper::~KX_CharacterWrapper()
{
if (m_character)
delete m_character; // We're responsible for the character object!
}
#ifdef WITH_PYTHON
PyTypeObject KX_CharacterWrapper::Type = {
PyVarObject_HEAD_INIT(NULL, 0)
"KX_CharacterWrapper",
sizeof(PyObjectPlus_Proxy),
0,
py_base_dealloc,
0,
0,
0,
0,
py_base_repr,
0,0,0,0,0,0,0,0,0,
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
0,0,0,0,0,0,0,
Methods,
0,
0,
&PyObjectPlus::Type,
0,0,0,0,0,0,
py_base_new
};
PyAttributeDef KX_CharacterWrapper::Attributes[] = {
KX_PYATTRIBUTE_RO_FUNCTION("onGround", KX_CharacterWrapper, pyattr_get_onground),
KX_PYATTRIBUTE_RW_FUNCTION("gravity", KX_CharacterWrapper, pyattr_get_gravity, pyattr_set_gravity),
KX_PYATTRIBUTE_RW_FUNCTION("maxJumps", KX_CharacterWrapper, pyattr_get_max_jumps, pyattr_set_max_jumps),
KX_PYATTRIBUTE_RO_FUNCTION("jumpCount", KX_CharacterWrapper, pyattr_get_jump_count),
KX_PYATTRIBUTE_RW_FUNCTION("walkDirection", KX_CharacterWrapper, pyattr_get_walk_dir, pyattr_set_walk_dir),
{ NULL } //Sentinel
};
PyObject *KX_CharacterWrapper::pyattr_get_onground(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_CharacterWrapper* self = static_cast<KX_CharacterWrapper*>(self_v);
return PyBool_FromLong(self->m_character->OnGround());
}
PyObject *KX_CharacterWrapper::pyattr_get_gravity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_CharacterWrapper* self = static_cast<KX_CharacterWrapper*>(self_v);
return PyFloat_FromDouble(self->m_character->GetGravity());
}
int KX_CharacterWrapper::pyattr_set_gravity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
KX_CharacterWrapper* self = static_cast<KX_CharacterWrapper*>(self_v);
double param = PyFloat_AsDouble(value);
if (param == -1)
{
PyErr_SetString(PyExc_ValueError, "KX_CharacterWrapper.gravity: expected a float");
return PY_SET_ATTR_FAIL;
}
self->m_character->SetGravity((float)param);
return PY_SET_ATTR_SUCCESS;
}
PyObject *KX_CharacterWrapper::pyattr_get_max_jumps(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_CharacterWrapper* self = static_cast<KX_CharacterWrapper*>(self_v);
return PyLong_FromLong(self->m_character->GetMaxJumps());
}
int KX_CharacterWrapper::pyattr_set_max_jumps(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
KX_CharacterWrapper* self = static_cast<KX_CharacterWrapper*>(self_v);
long param = PyLong_AsLong(value);
if (param == -1)
{
PyErr_SetString(PyExc_ValueError, "KX_CharacterWrapper.maxJumps: expected an integer");
return PY_SET_ATTR_FAIL;
}
self->m_character->SetMaxJumps((int)param);
return PY_SET_ATTR_SUCCESS;
}
PyObject *KX_CharacterWrapper::pyattr_get_jump_count(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_CharacterWrapper* self = static_cast<KX_CharacterWrapper*>(self_v);
return PyLong_FromLong(self->m_character->GetJumpCount());
}
PyObject *KX_CharacterWrapper::pyattr_get_walk_dir(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_CharacterWrapper* self = static_cast<KX_CharacterWrapper*>(self_v);
PHY__Vector3 vec = self->m_character->GetWalkDirection();
MT_Vector3 retval = MT_Vector3(vec[0], vec[1], vec[2]);
return PyObjectFrom(retval);
}
int KX_CharacterWrapper::pyattr_set_walk_dir(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
KX_CharacterWrapper* self = static_cast<KX_CharacterWrapper*>(self_v);
MT_Vector3 dir;
if (!PyVecTo(value, dir)) {
PyErr_SetString(PyExc_TypeError, "KX_CharacterWrapper.walkDirection: expected a vector");
return PY_SET_ATTR_FAIL;
}
PHY__Vector3 vec;
vec[0] = dir[0];
vec[1] = dir[1];
vec[2] = dir[2];
self->m_character->SetWalkDirection(vec);
return PY_SET_ATTR_SUCCESS;
}
PyMethodDef KX_CharacterWrapper::Methods[] = {
KX_PYMETHODTABLE_NOARGS(KX_CharacterWrapper, jump),
{NULL,NULL} //Sentinel
};
KX_PYMETHODDEF_DOC_NOARGS(KX_CharacterWrapper, jump,
"jump()\n"
"makes the character jump.\n")
{
m_character->Jump();
Py_RETURN_NONE;
}
#endif // WITH_PYTHON