Go to file
Campbell Barton 928becec60 UV Sculpt: improve tool-system integration
In 2.7x UV sculpt was a kind of sub-mode
(a toggle with it's own key-map & drawing code).

Move this to an operator that uses the tool-system,
this simplifies internal logic, especially brush selection
which now matches sculpt and other paint modes.

- Remove toggle used to enable uv sculpt.
- Expose the brush, which was already used but there was no way to
  select different brushes.
- Make UV sculpt use paint paint tool slots
  (using brushes how all other paint mode currently do).
- Move UV Sculpt keymap to the tools keymap.
- Remove Q to toggle UV sculpt mode,
  S/P/G keys to switch tools.
2019-05-01 20:32:38 +10:00
build_files make.bat: remove --expand-tabs from "make format" on windows. 2019-04-20 13:10:30 -06:00
doc UV Sculpt: improve tool-system integration 2019-05-01 20:32:38 +10:00
extern Cleanup: clang-format 2019-04-26 13:04:23 +10:00
intern Cleanup: spelling 2019-04-29 14:14:14 +10:00
release UV Sculpt: improve tool-system integration 2019-05-01 20:32:38 +10:00
source UV Sculpt: improve tool-system integration 2019-05-01 20:32:38 +10:00
tests GTest: BLI_path_util tests 2019-04-29 12:51:33 +10:00
.arcconfig Update for moving blender2.8 to master. 2018-12-21 12:15:21 +01:00
.clang-format Cleanup: add missing macros to clang-format 2019-04-21 04:40:16 +10:00
.editorconfig editorconfig: correct indent size 2019-04-17 13:34:46 +02:00
.gitignore Git: add TAGS & tags to .gitignore 2019-01-22 12:50:13 +01:00
.gitmodules Update for moving blender2.8 to master. 2018-12-21 12:15:21 +01:00
CMakeLists.txt Fix building with asan option and OSL. 2019-04-23 21:00:40 +02:00
COPYING
GNUmakefile GNUMakefile: disable tab expansion for 'make format' 2019-04-21 04:36:16 +10:00
make.bat Clang-format: Speed up detection of clang-format 2019-04-16 17:10:02 +02:00
readme.rst readme: separate development links 2019-04-13 14:45:51 +02:00

.. Keep this document short & concise,
   linking to external resources instead of including content in-line.
   See 'release/text/readme.html' for the end user read-me.


Blender
=======

Blender is the free and open source 3D creation suite.
It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing,
motion tracking and video editing.

.. figure:: https://code.blender.org/wp-content/uploads/2018/12/springrg.jpg
   :scale: 50 %
   :align: center


Project Pages
-------------

- `Main Website <http://www.blender.org>`__
- `Reference Manual <https://docs.blender.org/manual/en/latest/index.html>`__
- `User Community <https://www.blender.org/community/>`__

Development
-----------

- `Build Instructions <https://wiki.blender.org/wiki/Building_Blender>`__
- `Code Review & Bug Tracker <https://developer.blender.org>`__
- `Developer Forum <https://devtalk.blender.org>`__
- `Developer Documentation <https://wiki.blender.org>`__


License
-------

Blender as a whole is licensed under the GNU Public License, Version 3.
Individual files may have a different, but compatible license.

See `blender.org/about/license <https://www.blender.org/about/license>`__ for details.