forked from bartvdbraak/blender
7296600434
Some points of the refactor not sorted by importance: * Fixed immutability of readers and factories (there are exceptions...) * Fixed copy constructors and = operators * Removed messaging system * Removed reader types * Added const where possible * Using initalisers when possible * Avoided use of pointers when possible * Removed AUD_NEW and AUD_DELETE macros * Removed useless NULL pointer checks * Fixed exception catching * Fixed some yet unknown bugs * Lots of other stuff
68 lines
1.8 KiB
C++
68 lines
1.8 KiB
C++
/*
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* $Id$
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*
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* ***** BEGIN LGPL LICENSE BLOCK *****
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*
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* Copyright 2009 Jörg Hermann Müller
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*
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* This file is part of AudaSpace.
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*
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* AudaSpace is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* AudaSpace is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
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*
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* ***** END LGPL LICENSE BLOCK *****
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*/
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#ifndef AUD_LIMITERREADER
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#define AUD_LIMITERREADER
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#include "AUD_EffectReader.h"
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/**
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* This reader limits another reader in start and end sample.
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*/
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class AUD_LimiterReader : public AUD_EffectReader
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{
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private:
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/**
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* The start sample: inclusive.
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*/
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const int m_start;
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/**
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* The end sample: exlusive.
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*/
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const int m_end;
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// hide copy constructor and operator=
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AUD_LimiterReader(const AUD_LimiterReader&);
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AUD_LimiterReader& operator=(const AUD_LimiterReader&);
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public:
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/**
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* Creates a new limiter reader.
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* \param reader The reader to read from.
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* \param start The desired start sample (inclusive).
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* \param end The desired end sample (exklusive), a negative value signals
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* that it should play to the end.
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*/
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AUD_LimiterReader(AUD_IReader* reader, float start = 0, float end = -1);
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virtual void seek(int position);
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virtual int getLength() const;
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virtual int getPosition() const;
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virtual void read(int & length, sample_t* & buffer);
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};
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#endif //AUD_LIMITERREADER
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