blender/source/gameengine/BlenderRoutines
2006-04-02 21:04:20 +00:00
..
BL_KetsjiEmbedStart.cpp applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements. 2006-04-02 21:04:20 +00:00
KX_BlenderCanvas.cpp
KX_BlenderCanvas.h
KX_BlenderGL.cpp Improved OpenGL Shader Language support for game engine. The python interface is much simplified. Drawback is that scripts need to be updated next release. Testfiles: 2006-02-13 05:45:32 +00:00
KX_BlenderGL.h
KX_BlenderInputDevice.cpp
KX_BlenderInputDevice.h Mouse Wheel Support for the Game Engine. 2004-05-02 23:45:03 +00:00
KX_BlenderKeyboardDevice.cpp Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_BlenderKeyboardDevice.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_BlenderMouseDevice.cpp
KX_BlenderMouseDevice.h
KX_BlenderPolyMaterial.cpp Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial. 2005-01-16 06:02:06 +00:00
KX_BlenderPolyMaterial.h Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial. 2005-01-16 06:02:06 +00:00
KX_BlenderRenderTools.cpp applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements. 2006-04-02 21:04:20 +00:00
KX_BlenderRenderTools.h Big patches: 2005-03-25 10:33:39 +00:00
KX_BlenderSystem.cpp
KX_BlenderSystem.h Remove unused reference to "blendertimer.h" 2003-03-24 16:38:32 +00:00
Makefile Changes for OSX compiling with Makefiles; 2004-05-01 16:52:29 +00:00
SConscript ==SCons== 2006-02-07 21:24:36 +00:00