blender/source/gameengine/GamePlayer/ghost
2006-04-03 01:28:43 +00:00
..
GPG_Application.cpp applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements. 2006-04-02 21:04:20 +00:00
GPG_Application.h Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan. 2006-01-06 03:46:54 +00:00
GPG_Canvas.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
GPG_Canvas.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
GPG_ghost.cpp made some gfx debug code win32 specific 2006-04-03 01:28:43 +00:00
GPG_KeyboardDevice.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
GPG_KeyboardDevice.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
GPG_System.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
GPG_System.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
Makefile Further fixes to the old makefiles. 2003-07-16 19:53:53 +00:00
SConscript ==SCons== 2006-02-07 21:24:36 +00:00