blender/intern/decimation/SConscript
Michel Selten 9330e553e8 SCons updates
* libraries are now generated in [BUILD_DIR]/lib
* passed the user_options to all libraries now.
  This means I could remove a couple of Export/Import lines.
* Changed the order in source/blender/src/SConscript and
  source/gameengine/SConscript.
  All libraries are now sorted alphabetically. This has no impact on the build
  process.
2004-02-15 19:25:32 +00:00

28 lines
959 B
Python

dec_env = Environment()
# Import the C flags set in the SConstruct file
Import ('cflags')
Import ('cxxflags')
Import ('defines')
Import ('user_options_dict')
dec_env.Append (CCFLAGS = cflags)
dec_env.Append (CXXFLAGS = cxxflags)
dec_env.Append (CPPDEFINES = defines)
source_files = ['intern/LOD_EdgeCollapser.cpp',
'intern/LOD_ExternNormalEditor.cpp',
'intern/LOD_FaceNormalEditor.cpp',
'intern/LOD_ManMesh2.cpp',
'intern/LOD_MeshPrimitives.cpp',
'intern/LOD_QSDecimator.cpp',
'intern/LOD_QuadricEditor.cpp',
'intern/LOD_decimation.cpp']
dec_env.Append (CPPPATH = ['intern',
'extern',
'../moto/include',
'../container',
'../memutil'])
dec_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/blender_LOD', source=source_files)