forked from bartvdbraak/blender
9396e11180
By calling `tessellate()` from the mesh manager in Cycles we can do pre/post processing or even threaded tessellation without concerning client side code with the details. |
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app | ||
blender | ||
bvh | ||
cmake | ||
device | ||
doc | ||
graph | ||
kernel | ||
render | ||
subd | ||
test | ||
util | ||
CMakeLists.txt |