blender/source/gameengine/Expressions/EXP_VoidValue.h
Jorge Bernal 6ffc988ae3 BGE Clean-up: New EXP prefix for the BGE Expression module
The expression module now uses an EXP prefix and it follows a
distribution similar to blender.

Additionally the hash function in EXP_HashedPtr.h was simplified and the
files EXP_C-Api.h &.EXP_C-Api.cpp were deleted because were unused.

Reviewers: campbellbarton, moguri, sybren, hg1

Projects: #game_engine

Differential Revision: https://developer.blender.org/D1221
2015-07-12 16:58:12 +02:00

82 lines
2.3 KiB
C++

/*
* VoidValue.h: interface for the CVoidValue class.
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file EXP_VoidValue.h
* \ingroup expressions
*/
#ifndef __EXP_VOIDVALUE_H__
#define __EXP_VOIDVALUE_H__
#include "EXP_Value.h"
//
// Void value, used to transport *any* type of data
//
class CVoidValue : public CPropValue
{
//PLUGIN_DECLARE_SERIAL (CVoidValue,CValue)
public:
/// Construction/destruction
CVoidValue() : m_bDeleteOnDestruct(false), m_pAnything(NULL) { }
CVoidValue(void *voidptr, bool bDeleteOnDestruct, AllocationTYPE alloctype) :
m_bDeleteOnDestruct(bDeleteOnDestruct),
m_pAnything(voidptr)
{
if (alloctype == STACKVALUE) {
CValue::DisableRefCount();
}
}
virtual ~CVoidValue(); /* Destruct void value, delete memory if we're owning it */
/// Value -> String or number
virtual const STR_String & GetText(); /* Get string description of void value (unimplemented) */
virtual double GetNumber() { return -1; }
virtual int GetValueType() { return VALUE_VOID_TYPE; }
/// Value calculation
virtual CValue* Calc(VALUE_OPERATOR op, CValue *val);
virtual CValue* CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue* val);
/// Value replication
virtual CValue* GetReplica();
/// Data members
bool m_bDeleteOnDestruct;
void* m_pAnything;
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:CVoidValue")
#endif
};
#endif /* __EXP_VOIDVALUE_H__ */