forked from bartvdbraak/blender
944a5854c6
This patch fixes a MetalRT issue where viable shadow hits are discounted based on the false assumption that hits are ordered by distance. With this patch, the following unit tests now pass: - openvdb smoke - shadow catcher pt transparent lamp only 0.8 - shadow catcher pt transparent lamp only 1.0 Pull Request: https://projects.blender.org/blender/blender/pulls/106276 |
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doc | ||
extern | ||
intern | ||
locale | ||
release | ||
scripts | ||
source | ||
tests | ||
tools | ||
.clang-format | ||
.clang-tidy | ||
.editorconfig | ||
.git-blame-ignore-revs | ||
.gitignore | ||
CMakeLists.txt | ||
COPYING | ||
GNUmakefile | ||
make.bat | ||
pyproject.toml | ||
README.md |
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