blender/release/scripts/startup/bl_ui/space_nla.py
Dalai Felinto 7c25f16f1a Fullscreen Editor (new fullscreen mode for clean UI)
Organize Maximize/Fullscreen mess and add a new fullscreen mode with no UI

* Maximize Editor: (old Ctrl+Up)
* Full Screen Window: (old Alt + F11)
* Full Screen Editor: new operator (Alt + F10)
* Change Show/Hide Header: (Alt + F9)

When the mode is on moving the mouse near the top right corner of the
editor shows an icon to go back to the normal editor mode.

This was originally intended for the multiview branch, but this
functionality also benefits non-stereo workflows, thus it can be
reviewed and committed independently.

Development notes:
* This includes cleanups in the code to sanitize the naming of
  fullscreen/maximize across the window/editor code.

* Originally the idea was to make the window fullscreen as well, but
  this idea was dropped.

* You can see the clicking area when debug is 1

* Technically the user can be left with an unfaded icon in the corner
  (specially when using a tablet). If we think this is too bad we can
  increase the action zone to be the whole screen, or something similar.

Reviewers: campbellbarton [1], ton [2], fsiddi [2]

[1] actual code review
[2] design review

Differential Revision: https://developer.blender.org/D678
2014-10-14 15:11:41 -03:00

206 lines
6.1 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Header, Menu
class NLA_HT_header(Header):
bl_space_type = 'NLA_EDITOR'
def draw(self, context):
from bl_ui.space_dopesheet import dopesheet_filter
layout = self.layout
st = context.space_data
row = layout.row(align=True)
row.template_header()
NLA_MT_editor_menus.draw_collapsible(context, layout)
dopesheet_filter(layout, context)
layout.prop(st, "auto_snap", text="")
class NLA_MT_editor_menus(Menu):
bl_idname = "NLA_MT_editor_menus"
bl_label = ""
def draw(self, context):
self.draw_menus(self.layout, context)
@staticmethod
def draw_menus(layout, context):
layout.menu("NLA_MT_view")
layout.menu("NLA_MT_select")
layout.menu("NLA_MT_marker")
layout.menu("NLA_MT_edit")
layout.menu("NLA_MT_add")
class NLA_MT_view(Menu):
bl_label = "View"
def draw(self, context):
layout = self.layout
st = context.space_data
layout.operator("nla.properties", icon='MENU_PANEL')
layout.separator()
layout.prop(st, "use_realtime_update")
layout.prop(st, "show_frame_indicator")
layout.prop(st, "show_seconds")
layout.prop(st, "show_locked_time")
layout.prop(st, "show_strip_curves")
layout.separator()
layout.operator("anim.previewrange_set")
layout.operator("anim.previewrange_clear")
layout.operator("nla.previewrange_set")
layout.separator()
layout.operator("nla.view_all")
layout.operator("nla.view_selected")
layout.separator()
layout.operator("screen.area_dupli")
layout.operator("screen.screen_full_area", text="Toggle Maximize Area")
layout.operator("screen.screen_full_area").use_hide_panels = True
class NLA_MT_select(Menu):
bl_label = "Select"
def draw(self, context):
layout = self.layout
# This is a bit misleading as the operator's default text is "Select All" while it actually *toggles* All/None
layout.operator("nla.select_all_toggle").invert = False
layout.operator("nla.select_all_toggle", text="Invert Selection").invert = True
layout.separator()
layout.operator("nla.select_border").axis_range = False
layout.operator("nla.select_border", text="Border Axis Range").axis_range = True
layout.separator()
layout.operator("nla.select_leftright", text="Before Current Frame").mode = 'LEFT'
layout.operator("nla.select_leftright", text="After Current Frame").mode = 'RIGHT'
class NLA_MT_marker(Menu):
bl_label = "Marker"
def draw(self, context):
layout = self.layout
from bl_ui.space_time import marker_menu_generic
marker_menu_generic(layout)
class NLA_MT_edit(Menu):
bl_label = "Edit"
def draw(self, context):
layout = self.layout
scene = context.scene
layout.menu("NLA_MT_edit_transform", text="Transform")
layout.operator_menu_enum("nla.snap", "type", text="Snap")
layout.separator()
layout.operator("nla.duplicate", text="Duplicate")
layout.operator("nla.duplicate", text="Linked Duplicate").linked = True
layout.operator("nla.split")
layout.operator("nla.delete")
layout.separator()
layout.operator("nla.mute_toggle")
layout.separator()
layout.operator("nla.apply_scale")
layout.operator("nla.clear_scale")
layout.operator("nla.action_sync_length").active = False
layout.separator()
layout.operator("nla.make_single_user")
layout.separator()
layout.operator("nla.swap")
layout.operator("nla.move_up")
layout.operator("nla.move_down")
# TODO: this really belongs more in a "channel" (or better, "track") menu
layout.separator()
layout.operator_menu_enum("anim.channels_move", "direction", text="Track Ordering...")
layout.operator("anim.channels_clean_empty")
layout.separator()
# TODO: names of these tools for 'tweak-mode' need changing?
if scene.is_nla_tweakmode:
layout.operator("nla.tweakmode_exit", text="Stop Tweaking Strip Actions")
else:
layout.operator("nla.tweakmode_enter", text="Start Tweaking Strip Actions")
class NLA_MT_add(Menu):
bl_label = "Add"
def draw(self, context):
layout = self.layout
layout.operator("nla.actionclip_add")
layout.operator("nla.transition_add")
layout.operator("nla.soundclip_add")
layout.separator()
layout.operator("nla.meta_add")
layout.operator("nla.meta_remove")
layout.separator()
layout.operator("nla.tracks_add").above_selected = False
layout.operator("nla.tracks_add", text="Add Tracks Above Selected").above_selected = True
layout.separator()
layout.operator("nla.selected_objects_add")
class NLA_MT_edit_transform(Menu):
bl_label = "Transform"
def draw(self, context):
layout = self.layout
layout.operator("transform.translate", text="Grab/Move")
layout.operator("transform.transform", text="Extend").mode = 'TIME_EXTEND'
layout.operator("transform.transform", text="Scale").mode = 'TIME_SCALE'
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)