forked from bartvdbraak/blender
10edaff5c1
In fact exit was getting called because we had an error in shader compilation: Uniform buffer objects are in fact required. Since it looks like original intent was to write the shader against older GLSL version, I will be adding an extension here instead of a version. Thanks to Anshu Arya for letting me borrow his machine through VPN to do the debugging :) |
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.. | ||
CMakeLists.txt | ||
gpu_shader_opensubd_display.glsl | ||
opensubdiv_capi.cc | ||
opensubdiv_capi.h | ||
opensubdiv_converter_capi.h | ||
opensubdiv_converter.cc | ||
opensubdiv_device_context_cuda.cc | ||
opensubdiv_device_context_cuda.h | ||
opensubdiv_device_context_opencl.cc | ||
opensubdiv_device_context_opencl.h | ||
opensubdiv_evaluator_capi.cc | ||
opensubdiv_gpu_capi.cc | ||
opensubdiv_intern.h | ||
opensubdiv_partitioned.h | ||
opensubdiv_utils_capi.cc | ||
SConscript |