forked from bartvdbraak/blender
8ead648fd1
* removed radiosity render code, DNA and RNA (left in radio render pass options), we'll get GI to replace this probably, better allow baking to vertex colors for people who used this. * removed deprecated solid physics library, sumo integrations and qhull, a dependency * removed ODE, was no longer being build or supported * remove BEOS and AMIGA defines and references in Makefiles.
946 lines
24 KiB
C++
946 lines
24 KiB
C++
/**
|
|
* $Id$
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
|
|
#ifdef WIN32
|
|
#pragma warning (disable:4786) // suppress stl-MSVC debug info warning
|
|
#endif
|
|
|
|
#include "KX_Scene.h"
|
|
#include "KX_GameObject.h"
|
|
#include "KX_BlenderSceneConverter.h"
|
|
#include "KX_IpoConvert.h"
|
|
#include "RAS_MeshObject.h"
|
|
#include "KX_PhysicsEngineEnums.h"
|
|
#include "PHY_IPhysicsEnvironment.h"
|
|
#include "KX_KetsjiEngine.h"
|
|
#include "KX_IPhysicsController.h"
|
|
#include "BL_Material.h"
|
|
#include "SYS_System.h"
|
|
|
|
#include "DummyPhysicsEnvironment.h"
|
|
|
|
#include "KX_ConvertPhysicsObject.h"
|
|
|
|
#ifdef USE_BULLET
|
|
#include "CcdPhysicsEnvironment.h"
|
|
#endif
|
|
|
|
#include "KX_BlenderSceneConverter.h"
|
|
#include "KX_BlenderScalarInterpolator.h"
|
|
#include "BL_BlenderDataConversion.h"
|
|
#include "BlenderWorldInfo.h"
|
|
#include "KX_Scene.h"
|
|
|
|
/* This little block needed for linking to Blender... */
|
|
#ifdef WIN32
|
|
#include "BLI_winstuff.h"
|
|
#endif
|
|
|
|
/* This list includes only data type definitions */
|
|
#include "DNA_scene_types.h"
|
|
#include "DNA_world_types.h"
|
|
#include "BKE_main.h"
|
|
|
|
#include "BLI_arithb.h"
|
|
|
|
extern "C"
|
|
{
|
|
#include "DNA_object_types.h"
|
|
#include "DNA_curve_types.h"
|
|
#include "BLI_blenlib.h"
|
|
#include "MEM_guardedalloc.h"
|
|
//XXX #include "BSE_editipo.h"
|
|
//XXX #include "BSE_editipo_types.h"
|
|
#include "DNA_ipo_types.h"
|
|
#include "BKE_global.h"
|
|
#include "BKE_ipo.h" // eval_icu
|
|
#include "DNA_space_types.h"
|
|
}
|
|
|
|
|
|
KX_BlenderSceneConverter::KX_BlenderSceneConverter(
|
|
struct Main* maggie,
|
|
class KX_KetsjiEngine* engine
|
|
)
|
|
: m_maggie(maggie),
|
|
m_ketsjiEngine(engine),
|
|
m_alwaysUseExpandFraming(false),
|
|
m_usemat(false),
|
|
m_useglslmat(false)
|
|
{
|
|
m_newfilename = "";
|
|
}
|
|
|
|
|
|
KX_BlenderSceneConverter::~KX_BlenderSceneConverter()
|
|
{
|
|
// clears meshes, and hashmaps from blender to gameengine data
|
|
int i;
|
|
// delete sumoshapes
|
|
|
|
|
|
int numAdtLists = m_map_blender_to_gameAdtList.size();
|
|
for (i=0; i<numAdtLists; i++) {
|
|
BL_InterpolatorList *adtList= *m_map_blender_to_gameAdtList.at(i);
|
|
|
|
delete (adtList);
|
|
}
|
|
|
|
vector<pair<KX_Scene*,KX_WorldInfo*> >::iterator itw = m_worldinfos.begin();
|
|
while (itw != m_worldinfos.end()) {
|
|
delete (*itw).second;
|
|
itw++;
|
|
}
|
|
|
|
vector<pair<KX_Scene*,RAS_IPolyMaterial*> >::iterator itp = m_polymaterials.begin();
|
|
while (itp != m_polymaterials.end()) {
|
|
delete (*itp).second;
|
|
itp++;
|
|
}
|
|
|
|
// delete after RAS_IPolyMaterial
|
|
vector<pair<KX_Scene*,BL_Material *> >::iterator itmat = m_materials.begin();
|
|
while (itmat != m_materials.end()) {
|
|
delete (*itmat).second;
|
|
itmat++;
|
|
}
|
|
|
|
|
|
vector<pair<KX_Scene*,RAS_MeshObject*> >::iterator itm = m_meshobjects.begin();
|
|
while (itm != m_meshobjects.end()) {
|
|
delete (*itm).second;
|
|
itm++;
|
|
}
|
|
|
|
#ifdef USE_BULLET
|
|
KX_ClearBulletSharedShapes();
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
void KX_BlenderSceneConverter::SetNewFileName(const STR_String& filename)
|
|
{
|
|
m_newfilename = filename;
|
|
}
|
|
|
|
|
|
|
|
bool KX_BlenderSceneConverter::TryAndLoadNewFile()
|
|
{
|
|
bool result = false;
|
|
|
|
// find the file
|
|
/* if ()
|
|
{
|
|
result = true;
|
|
}
|
|
// if not, clear the newfilename
|
|
else
|
|
{
|
|
m_newfilename = "";
|
|
}
|
|
*/
|
|
return result;
|
|
}
|
|
|
|
Scene *KX_BlenderSceneConverter::GetBlenderSceneForName(const STR_String& name)
|
|
{
|
|
Scene *sce;
|
|
|
|
/**
|
|
* Find the specified scene by name, or the first
|
|
* scene if nothing matches (shouldn't happen).
|
|
*/
|
|
|
|
for (sce= (Scene*) m_maggie->scene.first; sce; sce= (Scene*) sce->id.next)
|
|
if (name == (sce->id.name+2))
|
|
return sce;
|
|
|
|
return (Scene*)m_maggie->scene.first;
|
|
|
|
}
|
|
#include "KX_PythonInit.h"
|
|
|
|
#ifdef USE_BULLET
|
|
|
|
#include "LinearMath/btIDebugDraw.h"
|
|
|
|
|
|
struct BlenderDebugDraw : public btIDebugDraw
|
|
{
|
|
BlenderDebugDraw () :
|
|
m_debugMode(0)
|
|
{
|
|
}
|
|
|
|
int m_debugMode;
|
|
|
|
virtual void drawLine(const btVector3& from,const btVector3& to,const btVector3& color)
|
|
{
|
|
if (m_debugMode >0)
|
|
{
|
|
MT_Vector3 kxfrom(from[0],from[1],from[2]);
|
|
MT_Vector3 kxto(to[0],to[1],to[2]);
|
|
MT_Vector3 kxcolor(color[0],color[1],color[2]);
|
|
|
|
KX_RasterizerDrawDebugLine(kxfrom,kxto,kxcolor);
|
|
}
|
|
}
|
|
|
|
virtual void reportErrorWarning(const char* warningString)
|
|
{
|
|
|
|
}
|
|
|
|
virtual void drawContactPoint(const btVector3& PointOnB,const btVector3& normalOnB,float distance,int lifeTime,const btVector3& color)
|
|
{
|
|
//not yet
|
|
}
|
|
|
|
virtual void setDebugMode(int debugMode)
|
|
{
|
|
m_debugMode = debugMode;
|
|
}
|
|
virtual int getDebugMode() const
|
|
{
|
|
return m_debugMode;
|
|
}
|
|
///todo: find out if Blender can do this
|
|
virtual void draw3dText(const btVector3& location,const char* textString)
|
|
{
|
|
|
|
}
|
|
|
|
};
|
|
|
|
#endif
|
|
|
|
void KX_BlenderSceneConverter::ConvertScene(const STR_String& scenename,
|
|
class KX_Scene* destinationscene,
|
|
PyObject* dictobj,
|
|
class SCA_IInputDevice* keyinputdev,
|
|
class RAS_IRenderTools* rendertools,
|
|
class RAS_ICanvas* canvas)
|
|
{
|
|
//find out which physics engine
|
|
Scene *blenderscene = GetBlenderSceneForName(scenename);
|
|
|
|
e_PhysicsEngine physics_engine = UseBullet;
|
|
bool useDbvtCulling = false;
|
|
// hook for registration function during conversion.
|
|
m_currentScene = destinationscene;
|
|
destinationscene->SetSceneConverter(this);
|
|
SG_SetActiveStage(SG_STAGE_CONVERTER);
|
|
|
|
if (blenderscene)
|
|
{
|
|
|
|
if (blenderscene->world)
|
|
{
|
|
switch (blenderscene->world->physicsEngine)
|
|
{
|
|
case WOPHY_BULLET:
|
|
{
|
|
physics_engine = UseBullet;
|
|
useDbvtCulling = (blenderscene->world->mode & WO_DBVT_CULLING) != 0;
|
|
break;
|
|
}
|
|
|
|
case WOPHY_ODE:
|
|
{
|
|
physics_engine = UseODE;
|
|
break;
|
|
}
|
|
case WOPHY_DYNAMO:
|
|
{
|
|
physics_engine = UseDynamo;
|
|
break;
|
|
}
|
|
case WOPHY_SUMO:
|
|
{
|
|
physics_engine = UseSumo;
|
|
break;
|
|
}
|
|
case WOPHY_NONE:
|
|
{
|
|
physics_engine = UseNone;
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
switch (physics_engine)
|
|
{
|
|
#ifdef USE_BULLET
|
|
case UseBullet:
|
|
{
|
|
CcdPhysicsEnvironment* ccdPhysEnv = new CcdPhysicsEnvironment(useDbvtCulling);
|
|
ccdPhysEnv->setDebugDrawer(new BlenderDebugDraw());
|
|
ccdPhysEnv->setDeactivationLinearTreshold(0.8f); // default, can be overridden by Python
|
|
ccdPhysEnv->setDeactivationAngularTreshold(1.0f); // default, can be overridden by Python
|
|
|
|
SYS_SystemHandle syshandle = SYS_GetSystem(); /*unused*/
|
|
int visualizePhysics = SYS_GetCommandLineInt(syshandle,"show_physics",0);
|
|
if (visualizePhysics)
|
|
ccdPhysEnv->setDebugMode(btIDebugDraw::DBG_DrawWireframe|btIDebugDraw::DBG_DrawAabb|btIDebugDraw::DBG_DrawContactPoints|btIDebugDraw::DBG_DrawText|btIDebugDraw::DBG_DrawConstraintLimits|btIDebugDraw::DBG_DrawConstraints);
|
|
|
|
//todo: get a button in blender ?
|
|
//disable / enable debug drawing (contact points, aabb's etc)
|
|
//ccdPhysEnv->setDebugMode(1);
|
|
destinationscene->SetPhysicsEnvironment(ccdPhysEnv);
|
|
break;
|
|
}
|
|
#endif
|
|
case UseDynamo:
|
|
{
|
|
}
|
|
|
|
default:
|
|
case UseNone:
|
|
physics_engine = UseNone;
|
|
destinationscene ->SetPhysicsEnvironment(new DummyPhysicsEnvironment());
|
|
break;
|
|
}
|
|
|
|
BL_ConvertBlenderObjects(m_maggie,
|
|
scenename,
|
|
destinationscene,
|
|
m_ketsjiEngine,
|
|
physics_engine,
|
|
dictobj,
|
|
keyinputdev,
|
|
rendertools,
|
|
canvas,
|
|
this,
|
|
m_alwaysUseExpandFraming
|
|
);
|
|
|
|
//These lookup are not needed during game
|
|
m_map_blender_to_gameactuator.clear();
|
|
m_map_blender_to_gamecontroller.clear();
|
|
m_map_blender_to_gameobject.clear();
|
|
|
|
//Clearing this lookup table has the effect of disabling the cache of meshes
|
|
//between scenes, even if they are shared in the blend file.
|
|
//This cache mecanism is buggy so I leave it disable and the memory leak
|
|
//that would result from this is fixed in RemoveScene()
|
|
m_map_mesh_to_gamemesh.clear();
|
|
//Don't clear this lookup, it is needed for the baking physics into ipo animation
|
|
//To avoid it's infinite grows, object will be unregister when they are deleted
|
|
//see KX_Scene::NewRemoveObject
|
|
//m_map_gameobject_to_blender.clear();
|
|
}
|
|
|
|
// This function removes all entities stored in the converter for that scene
|
|
// It should be used instead of direct delete scene
|
|
// Note that there was some provision for sharing entities (meshes...) between
|
|
// scenes but that is now disabled so all scene will have their own copy
|
|
// and we can delete them here. If the sharing is reactivated, change this code too..
|
|
// (see KX_BlenderSceneConverter::ConvertScene)
|
|
void KX_BlenderSceneConverter::RemoveScene(KX_Scene *scene)
|
|
{
|
|
int i, size;
|
|
// delete the scene first as it will stop the use of entities
|
|
delete scene;
|
|
// delete the entities of this scene
|
|
vector<pair<KX_Scene*,KX_WorldInfo*> >::iterator worldit;
|
|
size = m_worldinfos.size();
|
|
for (i=0, worldit=m_worldinfos.begin(); i<size; ) {
|
|
if ((*worldit).first == scene) {
|
|
delete (*worldit).second;
|
|
*worldit = m_worldinfos.back();
|
|
m_worldinfos.pop_back();
|
|
size--;
|
|
} else {
|
|
i++;
|
|
worldit++;
|
|
}
|
|
}
|
|
|
|
vector<pair<KX_Scene*,RAS_IPolyMaterial*> >::iterator polymit;
|
|
size = m_polymaterials.size();
|
|
for (i=0, polymit=m_polymaterials.begin(); i<size; ) {
|
|
if ((*polymit).first == scene) {
|
|
delete (*polymit).second;
|
|
*polymit = m_polymaterials.back();
|
|
m_polymaterials.pop_back();
|
|
size--;
|
|
} else {
|
|
i++;
|
|
polymit++;
|
|
}
|
|
}
|
|
|
|
vector<pair<KX_Scene*,BL_Material*> >::iterator matit;
|
|
size = m_materials.size();
|
|
for (i=0, matit=m_materials.begin(); i<size; ) {
|
|
if ((*matit).first == scene) {
|
|
delete (*matit).second;
|
|
*matit = m_materials.back();
|
|
m_materials.pop_back();
|
|
size--;
|
|
} else {
|
|
i++;
|
|
matit++;
|
|
}
|
|
}
|
|
|
|
vector<pair<KX_Scene*,RAS_MeshObject*> >::iterator meshit;
|
|
size = m_meshobjects.size();
|
|
for (i=0, meshit=m_meshobjects.begin(); i<size; ) {
|
|
if ((*meshit).first == scene) {
|
|
delete (*meshit).second;
|
|
*meshit = m_meshobjects.back();
|
|
m_meshobjects.pop_back();
|
|
size--;
|
|
} else {
|
|
i++;
|
|
meshit++;
|
|
}
|
|
}
|
|
}
|
|
|
|
// use blender materials
|
|
void KX_BlenderSceneConverter::SetMaterials(bool val)
|
|
{
|
|
m_usemat = val;
|
|
m_useglslmat = false;
|
|
}
|
|
|
|
void KX_BlenderSceneConverter::SetGLSLMaterials(bool val)
|
|
{
|
|
m_usemat = val;
|
|
m_useglslmat = val;
|
|
}
|
|
|
|
bool KX_BlenderSceneConverter::GetMaterials()
|
|
{
|
|
return m_usemat;
|
|
}
|
|
|
|
bool KX_BlenderSceneConverter::GetGLSLMaterials()
|
|
{
|
|
return m_useglslmat;
|
|
}
|
|
|
|
void KX_BlenderSceneConverter::RegisterBlenderMaterial(BL_Material *mat)
|
|
{
|
|
m_materials.push_back(pair<KX_Scene*,BL_Material *>(m_currentScene,mat));
|
|
}
|
|
|
|
|
|
|
|
void KX_BlenderSceneConverter::SetAlwaysUseExpandFraming(
|
|
bool to_what)
|
|
{
|
|
m_alwaysUseExpandFraming= to_what;
|
|
}
|
|
|
|
|
|
|
|
void KX_BlenderSceneConverter::RegisterGameObject(
|
|
KX_GameObject *gameobject,
|
|
struct Object *for_blenderobject)
|
|
{
|
|
m_map_gameobject_to_blender.insert(CHashedPtr(gameobject),for_blenderobject);
|
|
m_map_blender_to_gameobject.insert(CHashedPtr(for_blenderobject),gameobject);
|
|
}
|
|
|
|
void KX_BlenderSceneConverter::UnregisterGameObject(
|
|
KX_GameObject *gameobject)
|
|
{
|
|
CHashedPtr gptr(gameobject);
|
|
struct Object **bobp= m_map_gameobject_to_blender[gptr];
|
|
if (bobp) {
|
|
CHashedPtr bptr(*bobp);
|
|
KX_GameObject **gobp= m_map_blender_to_gameobject[bptr];
|
|
if (gobp && *gobp == gameobject)
|
|
// also maintain m_map_blender_to_gameobject if the gameobject
|
|
// being removed is matching the blender object
|
|
m_map_blender_to_gameobject.remove(bptr);
|
|
m_map_gameobject_to_blender.remove(gptr);
|
|
}
|
|
}
|
|
|
|
|
|
KX_GameObject *KX_BlenderSceneConverter::FindGameObject(
|
|
struct Object *for_blenderobject)
|
|
{
|
|
KX_GameObject **obp= m_map_blender_to_gameobject[CHashedPtr(for_blenderobject)];
|
|
|
|
return obp?*obp:NULL;
|
|
}
|
|
|
|
|
|
|
|
struct Object *KX_BlenderSceneConverter::FindBlenderObject(
|
|
KX_GameObject *for_gameobject)
|
|
{
|
|
struct Object **obp= m_map_gameobject_to_blender[CHashedPtr(for_gameobject)];
|
|
|
|
return obp?*obp:NULL;
|
|
}
|
|
|
|
|
|
|
|
void KX_BlenderSceneConverter::RegisterGameMesh(
|
|
RAS_MeshObject *gamemesh,
|
|
struct Mesh *for_blendermesh)
|
|
{
|
|
m_map_mesh_to_gamemesh.insert(CHashedPtr(for_blendermesh),gamemesh);
|
|
m_meshobjects.push_back(pair<KX_Scene*,RAS_MeshObject*>(m_currentScene,gamemesh));
|
|
}
|
|
|
|
|
|
|
|
RAS_MeshObject *KX_BlenderSceneConverter::FindGameMesh(
|
|
struct Mesh *for_blendermesh/*,
|
|
unsigned int onlayer*/)
|
|
{
|
|
RAS_MeshObject** meshp = m_map_mesh_to_gamemesh[CHashedPtr(for_blendermesh)];
|
|
|
|
if (meshp/* && onlayer==(*meshp)->GetLightLayer()*/) {
|
|
return *meshp;
|
|
} else {
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void KX_BlenderSceneConverter::RegisterPolyMaterial(RAS_IPolyMaterial *polymat)
|
|
{
|
|
m_polymaterials.push_back(pair<KX_Scene*,RAS_IPolyMaterial*>(m_currentScene,polymat));
|
|
}
|
|
|
|
|
|
|
|
void KX_BlenderSceneConverter::RegisterInterpolatorList(
|
|
BL_InterpolatorList *adtList,
|
|
struct AnimData *for_adt)
|
|
{
|
|
m_map_blender_to_gameAdtList.insert(CHashedPtr(for_adt), adtList);
|
|
}
|
|
|
|
|
|
|
|
BL_InterpolatorList *KX_BlenderSceneConverter::FindInterpolatorList(
|
|
struct AnimData *for_adt)
|
|
{
|
|
BL_InterpolatorList **listp = m_map_blender_to_gameAdtList[CHashedPtr(for_adt)];
|
|
|
|
return listp?*listp:NULL;
|
|
}
|
|
|
|
|
|
|
|
void KX_BlenderSceneConverter::RegisterGameActuator(
|
|
SCA_IActuator *act,
|
|
struct bActuator *for_actuator)
|
|
{
|
|
m_map_blender_to_gameactuator.insert(CHashedPtr(for_actuator), act);
|
|
}
|
|
|
|
|
|
|
|
SCA_IActuator *KX_BlenderSceneConverter::FindGameActuator(
|
|
struct bActuator *for_actuator)
|
|
{
|
|
SCA_IActuator **actp = m_map_blender_to_gameactuator[CHashedPtr(for_actuator)];
|
|
|
|
return actp?*actp:NULL;
|
|
}
|
|
|
|
|
|
|
|
void KX_BlenderSceneConverter::RegisterGameController(
|
|
SCA_IController *cont,
|
|
struct bController *for_controller)
|
|
{
|
|
m_map_blender_to_gamecontroller.insert(CHashedPtr(for_controller), cont);
|
|
}
|
|
|
|
|
|
|
|
SCA_IController *KX_BlenderSceneConverter::FindGameController(
|
|
struct bController *for_controller)
|
|
{
|
|
SCA_IController **contp = m_map_blender_to_gamecontroller[CHashedPtr(for_controller)];
|
|
|
|
return contp?*contp:NULL;
|
|
}
|
|
|
|
|
|
|
|
void KX_BlenderSceneConverter::RegisterWorldInfo(
|
|
KX_WorldInfo *worldinfo)
|
|
{
|
|
m_worldinfos.push_back(pair<KX_Scene*,KX_WorldInfo*>(m_currentScene,worldinfo));
|
|
}
|
|
|
|
/*
|
|
* When deleting an IPO curve from Python, check if the IPO is being
|
|
* edited and if so clear the pointer to the old curve.
|
|
*/
|
|
void KX_BlenderSceneConverter::localDel_ipoCurve ( IpoCurve * icu )
|
|
{
|
|
#if 0 //XXX
|
|
if (!G.sipo)
|
|
return;
|
|
|
|
int i;
|
|
EditIpo *ei= (EditIpo *)G.sipo->editipo;
|
|
if (!ei) return;
|
|
|
|
for(i=0; i<G.sipo->totipo; i++, ei++) {
|
|
if ( ei->icu == icu ) {
|
|
ei->flag &= ~(IPO_SELECT | IPO_EDIT);
|
|
ei->icu= 0;
|
|
return;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//quick hack
|
|
extern "C"
|
|
{
|
|
Ipo *add_ipo( char *name, int idcode );
|
|
//XXX char *getIpoCurveName( IpoCurve * icu );
|
|
//XXX struct IpoCurve *verify_ipocurve(struct ID *, short, char *, char *, char *, int);
|
|
//XXX void testhandles_ipocurve(struct IpoCurve *icu);
|
|
void insert_vert_icu(struct IpoCurve *, float, float, short);
|
|
float eval_icu(struct IpoCurve *icu, float ipotime);
|
|
//void Mat3ToEul(float tmat[][3], float *eul);
|
|
void Mat3ToCompatibleEul(float mat[][3], float *eul, float *oldrot);
|
|
}
|
|
|
|
IpoCurve* findIpoCurve(IpoCurve* first, const char* searchName)
|
|
{
|
|
IpoCurve* icu1;
|
|
for( icu1 = first; icu1; icu1 = icu1->next )
|
|
{
|
|
/*XXX char* curveName = getIpoCurveName( icu1 );
|
|
if( !strcmp( curveName, searchName) )
|
|
{
|
|
return icu1;
|
|
}*/
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// this is not longer necesary //rcruiz
|
|
/*Ipo* KX_BlenderSceneConverter::findIpoForName(char* objName)
|
|
{
|
|
Ipo* ipo_iter = (Ipo*)m_maggie->ipo.first;
|
|
|
|
while( ipo_iter )
|
|
{
|
|
if( strcmp( objName, ipo_iter->id.name + 2 ) == 0 )
|
|
{
|
|
return ipo_iter;
|
|
}
|
|
ipo_iter = (Ipo*)ipo_iter->id.next;
|
|
}
|
|
return 0;
|
|
}
|
|
*/
|
|
|
|
void KX_BlenderSceneConverter::ResetPhysicsObjectsAnimationIpo(bool clearIpo)
|
|
{
|
|
|
|
KX_SceneList* scenes = m_ketsjiEngine->CurrentScenes();
|
|
int numScenes = scenes->size();
|
|
int i;
|
|
for (i=0;i<numScenes;i++)
|
|
{
|
|
KX_Scene* scene = scenes->at(i);
|
|
//PHY_IPhysicsEnvironment* physEnv = scene->GetPhysicsEnvironment();
|
|
CListValue* parentList = scene->GetRootParentList();
|
|
int numObjects = parentList->GetCount();
|
|
int g;
|
|
for (g=0;g<numObjects;g++)
|
|
{
|
|
KX_GameObject* gameObj = (KX_GameObject*)parentList->GetValue(g);
|
|
if (gameObj->IsDynamic())
|
|
{
|
|
//KX_IPhysicsController* physCtrl = gameObj->GetPhysicsController();
|
|
|
|
Object* blenderObject = FindBlenderObject(gameObj);
|
|
if (blenderObject)
|
|
{
|
|
//erase existing ipo's
|
|
Ipo* ipo = blenderObject->ipo;//findIpoForName(blenderObject->id.name+2);
|
|
if (ipo)
|
|
{ //clear the curve data
|
|
if (clearIpo){//rcruiz
|
|
IpoCurve *icu1;
|
|
|
|
int numCurves = 0;
|
|
for( icu1 = (IpoCurve*)ipo->curve.first; icu1; ) {
|
|
|
|
IpoCurve* tmpicu = icu1;
|
|
|
|
/*int i;
|
|
BezTriple *bezt;
|
|
for( bezt = tmpicu->bezt, i = 0; i < tmpicu->totvert; i++, bezt++){
|
|
printf("(%f,%f,%f),(%f,%f,%f),(%f,%f,%f)\n",bezt->vec[0][0],bezt->vec[0][1],bezt->vec[0][2],bezt->vec[1][0],bezt->vec[1][1],bezt->vec[1][2],bezt->vec[2][0],bezt->vec[2][1],bezt->vec[2][2]);
|
|
}*/
|
|
|
|
icu1 = icu1->next;
|
|
numCurves++;
|
|
|
|
BLI_remlink( &( blenderObject->ipo->curve ), tmpicu );
|
|
if( tmpicu->bezt )
|
|
MEM_freeN( tmpicu->bezt );
|
|
MEM_freeN( tmpicu );
|
|
localDel_ipoCurve( tmpicu );
|
|
}
|
|
}
|
|
} else
|
|
{ ipo = NULL; // XXX add_ipo(blenderObject->id.name+2, ID_OB);
|
|
blenderObject->ipo = ipo;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
void KX_BlenderSceneConverter::resetNoneDynamicObjectToIpo(){
|
|
|
|
if (addInitFromFrame){
|
|
KX_SceneList* scenes = m_ketsjiEngine->CurrentScenes();
|
|
int numScenes = scenes->size();
|
|
if (numScenes>=0){
|
|
KX_Scene* scene = scenes->at(0);
|
|
CListValue* parentList = scene->GetRootParentList();
|
|
for (int ix=0;ix<parentList->GetCount();ix++){
|
|
KX_GameObject* gameobj = (KX_GameObject*)parentList->GetValue(ix);
|
|
if (!gameobj->IsDynamic()){
|
|
Object* blenderobject = FindBlenderObject(gameobj);
|
|
if (!blenderobject)
|
|
continue;
|
|
if (blenderobject->type==OB_ARMATURE)
|
|
continue;
|
|
float eu[3];
|
|
Mat4ToEul(blenderobject->obmat,eu);
|
|
MT_Point3 pos = MT_Point3(
|
|
blenderobject->obmat[3][0],
|
|
blenderobject->obmat[3][1],
|
|
blenderobject->obmat[3][2]
|
|
);
|
|
MT_Vector3 eulxyz = MT_Vector3(
|
|
eu[0],
|
|
eu[1],
|
|
eu[2]
|
|
);
|
|
MT_Vector3 scale = MT_Vector3(
|
|
blenderobject->size[0],
|
|
blenderobject->size[1],
|
|
blenderobject->size[2]
|
|
);
|
|
gameobj->NodeSetLocalPosition(pos);
|
|
gameobj->NodeSetLocalOrientation(MT_Matrix3x3(eulxyz));
|
|
gameobj->NodeSetLocalScale(scale);
|
|
gameobj->NodeUpdateGS(0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
///this generates ipo curves for position, rotation, allowing to use game physics in animation
|
|
void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
|
|
{
|
|
|
|
KX_SceneList* scenes = m_ketsjiEngine->CurrentScenes();
|
|
int numScenes = scenes->size();
|
|
int i;
|
|
for (i=0;i<numScenes;i++)
|
|
{
|
|
KX_Scene* scene = scenes->at(i);
|
|
//PHY_IPhysicsEnvironment* physEnv = scene->GetPhysicsEnvironment();
|
|
CListValue* parentList = scene->GetRootParentList();
|
|
int numObjects = parentList->GetCount();
|
|
int g;
|
|
for (g=0;g<numObjects;g++)
|
|
{
|
|
KX_GameObject* gameObj = (KX_GameObject*)parentList->GetValue(g);
|
|
if (gameObj->IsDynamic())
|
|
{
|
|
//KX_IPhysicsController* physCtrl = gameObj->GetPhysicsController();
|
|
|
|
Object* blenderObject = FindBlenderObject(gameObj);
|
|
if (blenderObject && blenderObject->ipo)
|
|
{
|
|
const MT_Point3& position = gameObj->NodeGetWorldPosition();
|
|
//const MT_Vector3& scale = gameObj->NodeGetWorldScaling();
|
|
const MT_Matrix3x3& orn = gameObj->NodeGetWorldOrientation();
|
|
|
|
float eulerAngles[3];
|
|
float eulerAnglesOld[3] = {0.0f, 0.0f, 0.0f};
|
|
float tmat[3][3];
|
|
|
|
// XXX animato
|
|
#if 0
|
|
Ipo* ipo = blenderObject->ipo;
|
|
|
|
//create the curves, if not existing, set linear if new
|
|
|
|
IpoCurve *icu_lx = findIpoCurve((IpoCurve *)ipo->curve.first,"LocX");
|
|
if (!icu_lx) {
|
|
icu_lx = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, NULL, OB_LOC_X, 1);
|
|
if(icu_lx) icu_lx->ipo = IPO_LIN;
|
|
}
|
|
IpoCurve *icu_ly = findIpoCurve((IpoCurve *)ipo->curve.first,"LocY");
|
|
if (!icu_ly) {
|
|
icu_ly = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, NULL, OB_LOC_Y, 1);
|
|
if(icu_ly) icu_ly->ipo = IPO_LIN;
|
|
}
|
|
IpoCurve *icu_lz = findIpoCurve((IpoCurve *)ipo->curve.first,"LocZ");
|
|
if (!icu_lz) {
|
|
icu_lz = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, NULL, OB_LOC_Z, 1);
|
|
if(icu_lz) icu_lz->ipo = IPO_LIN;
|
|
}
|
|
IpoCurve *icu_rx = findIpoCurve((IpoCurve *)ipo->curve.first,"RotX");
|
|
if (!icu_rx) {
|
|
icu_rx = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, NULL, OB_ROT_X, 1);
|
|
if(icu_rx) icu_rx->ipo = IPO_LIN;
|
|
}
|
|
IpoCurve *icu_ry = findIpoCurve((IpoCurve *)ipo->curve.first,"RotY");
|
|
if (!icu_ry) {
|
|
icu_ry = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, NULL, OB_ROT_Y, 1);
|
|
if(icu_ry) icu_ry->ipo = IPO_LIN;
|
|
}
|
|
IpoCurve *icu_rz = findIpoCurve((IpoCurve *)ipo->curve.first,"RotZ");
|
|
if (!icu_rz) {
|
|
icu_rz = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, NULL, OB_ROT_Z, 1);
|
|
if(icu_rz) icu_rz->ipo = IPO_LIN;
|
|
}
|
|
|
|
if(icu_rx) eulerAnglesOld[0]= eval_icu( icu_rx, frameNumber - 1 ) / ((180 / 3.14159265f) / 10);
|
|
if(icu_ry) eulerAnglesOld[1]= eval_icu( icu_ry, frameNumber - 1 ) / ((180 / 3.14159265f) / 10);
|
|
if(icu_rz) eulerAnglesOld[2]= eval_icu( icu_rz, frameNumber - 1 ) / ((180 / 3.14159265f) / 10);
|
|
|
|
// orn.getValue((float *)tmat); // uses the wrong ordering, cant use this
|
|
for (int r=0;r<3;r++)
|
|
for (int c=0;c<3;c++)
|
|
tmat[r][c] = orn[c][r];
|
|
|
|
// Mat3ToEul(tmat, eulerAngles); // better to use Mat3ToCompatibleEul
|
|
Mat3ToCompatibleEul(tmat, eulerAngles, eulerAnglesOld);
|
|
|
|
//eval_icu
|
|
for(int x = 0; x < 3; x++)
|
|
eulerAngles[x] *= (float) ((180 / 3.14159265f) / 10.0);
|
|
|
|
//fill the curves with data
|
|
if (icu_lx) insert_vert_icu(icu_lx, frameNumber, position.x(), 1);
|
|
if (icu_ly) insert_vert_icu(icu_ly, frameNumber, position.y(), 1);
|
|
if (icu_lz) insert_vert_icu(icu_lz, frameNumber, position.z(), 1);
|
|
if (icu_rx) insert_vert_icu(icu_rx, frameNumber, eulerAngles[0], 1);
|
|
if (icu_ry) insert_vert_icu(icu_ry, frameNumber, eulerAngles[1], 1);
|
|
if (icu_rz) insert_vert_icu(icu_rz, frameNumber, eulerAngles[2], 1);
|
|
|
|
// Handles are corrected at the end, testhandles_ipocurve isnt needed yet
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void KX_BlenderSceneConverter::TestHandlesPhysicsObjectToAnimationIpo()
|
|
{
|
|
|
|
KX_SceneList* scenes = m_ketsjiEngine->CurrentScenes();
|
|
int numScenes = scenes->size();
|
|
int i;
|
|
for (i=0;i<numScenes;i++)
|
|
{
|
|
KX_Scene* scene = scenes->at(i);
|
|
//PHY_IPhysicsEnvironment* physEnv = scene->GetPhysicsEnvironment();
|
|
CListValue* parentList = scene->GetRootParentList();
|
|
int numObjects = parentList->GetCount();
|
|
int g;
|
|
for (g=0;g<numObjects;g++)
|
|
{
|
|
KX_GameObject* gameObj = (KX_GameObject*)parentList->GetValue(g);
|
|
if (gameObj->IsDynamic())
|
|
{
|
|
//KX_IPhysicsController* physCtrl = gameObj->GetPhysicsController();
|
|
|
|
Object* blenderObject = FindBlenderObject(gameObj);
|
|
if (blenderObject && blenderObject->ipo)
|
|
{
|
|
// XXX animato
|
|
#if 0
|
|
Ipo* ipo = blenderObject->ipo;
|
|
|
|
//create the curves, if not existing
|
|
//testhandles_ipocurve checks for NULL
|
|
testhandles_ipocurve(findIpoCurve((IpoCurve *)ipo->curve.first,"LocX"));
|
|
testhandles_ipocurve(findIpoCurve((IpoCurve *)ipo->curve.first,"LocY"));
|
|
testhandles_ipocurve(findIpoCurve((IpoCurve *)ipo->curve.first,"LocZ"));
|
|
testhandles_ipocurve(findIpoCurve((IpoCurve *)ipo->curve.first,"RotX"));
|
|
testhandles_ipocurve(findIpoCurve((IpoCurve *)ipo->curve.first,"RotY"));
|
|
testhandles_ipocurve(findIpoCurve((IpoCurve *)ipo->curve.first,"RotZ"));
|
|
#endif
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|