blender/source/gameengine/GameLogic/SCA_PropertySensor.h
Campbell Barton 6b9f3b5f5c BGE Python API
Remove the last of the odd C++/python wrapper code from http://www.python.org/doc/PyCPP.html (~1998)

* Use python subclasses rather then having fake subclassing through get/set attributes calling parent types.
* PyObject getset arrays are created while initializing the types, converted from our own attribute arrays. This way python deals with subclasses and we dont have to define getattro or setattro functions for each type.
* GameObjects and Scenes no longer have attribute access to properties. only dictionary style access - ob['prop']
* remove each class's get/set/dir functions.
* remove isA() methods, can use PyObject_TypeCheck() in C and issubclass() in python.
* remove Parents[] array for each C++ class, was only used for isA() and wasnt correct in quite a few cases.
* remove PyTypeObject that was being passed as the last argument to each class (the parent classes too).

TODO -
* Light and VertexProxy need to be converted to using attributes.
* memory for getset arrays is never freed, not that bad since its will only allocates once.
2009-06-28 11:22:26 +00:00

111 lines
3.1 KiB
C++

/**
* Property sensor
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __KX_PROPERTYSENSOR
#define __KX_PROPERTYSENSOR
#include "SCA_ISensor.h"
class SCA_PropertySensor : public SCA_ISensor
{
Py_Header;
//class CExpression* m_rightexpr;
int m_checktype;
STR_String m_checkpropval;
STR_String m_checkpropmaxval;
STR_String m_checkpropname;
STR_String m_previoustext;
bool m_lastresult;
bool m_recentresult;
CExpression* m_range_expr;
protected:
public:
enum KX_PROPSENSOR_TYPE {
KX_PROPSENSOR_NODEF = 0,
KX_PROPSENSOR_EQUAL,
KX_PROPSENSOR_NOTEQUAL,
KX_PROPSENSOR_INTERVAL,
KX_PROPSENSOR_CHANGED,
KX_PROPSENSOR_EXPRESSION,
KX_PROPSENSOR_MAX
};
const STR_String S_KX_PROPSENSOR_EQ_STRING;
SCA_PropertySensor(class SCA_EventManager* eventmgr,
SCA_IObject* gameobj,
const STR_String& propname,
const STR_String& propval,
const STR_String& propmaxval,
KX_PROPSENSOR_TYPE checktype);
/**
* For property sensor, it is used to release the pre-calculated expression
* so that self references are removed before the sensor itself is released
*/
virtual void Delete();
virtual ~SCA_PropertySensor();
virtual CValue* GetReplica();
virtual void Init();
void PrecalculateRangeExpression();
bool CheckPropertyCondition();
virtual bool Evaluate();
virtual bool IsPositiveTrigger();
virtual CValue* FindIdentifier(const STR_String& identifiername);
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
/* 1. getType */
KX_PYMETHOD_DOC_NOARGS(SCA_PropertySensor,GetType);
/* 2. setType */
KX_PYMETHOD_DOC_VARARGS(SCA_PropertySensor,SetType);
/* 3. setProperty */
KX_PYMETHOD_DOC_VARARGS(SCA_PropertySensor,SetProperty);
/* 4. getProperty */
KX_PYMETHOD_DOC_NOARGS(SCA_PropertySensor,GetProperty);
/* 5. getValue */
KX_PYMETHOD_DOC_NOARGS(SCA_PropertySensor,GetValue);
/* 6. setValue */
KX_PYMETHOD_DOC_VARARGS(SCA_PropertySensor,SetValue);
/**
* Test whether this is a sensible value (type check)
*/
static int validValueForProperty(void* self, const PyAttributeDef*);
};
#endif