forked from bartvdbraak/blender
71f7e50451
ImageBuff([width,height[,color[,scale]]]) width, height: size of buffer in pixel. default: buffer not allocated. color: initial value of RGB channels. Alpha channel is 255. Possible values: 0(black=default) -> 255 (white) scale: True or False to enable or disable fast scaling default: False This constructors eliminates the need to use the load function when you just want to initialize the image buffer to black or white.
62 lines
2.0 KiB
C++
62 lines
2.0 KiB
C++
/* $Id$
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-----------------------------------------------------------------------------
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This source file is part of VideoTexture library
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Copyright (c) 2007 The Zdeno Ash Miklas
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU Lesser General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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http://www.gnu.org/copyleft/lesser.txt.
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-----------------------------------------------------------------------------
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*/
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#if !defined IMAGEBUFF_H
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#define IMAGEBUFF_H
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#include "Common.h"
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#include "ImageBase.h"
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struct ImBuf;
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/// class for image buffer
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class ImageBuff : public ImageBase
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{
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private:
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struct ImBuf* m_imbuf; // temporary structure for buffer manipulation
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public:
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/// constructor
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ImageBuff (void) : ImageBase(true), m_imbuf(NULL) {}
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/// destructor
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virtual ~ImageBuff (void);
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/// load image from buffer
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void load (unsigned char * img, short width, short height);
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/// clear image with color set on RGB channels and 0xFF on alpha channel
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void clear (short width, short height, unsigned char color);
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/// plot image from extern RGBA buffer to image at position x,y using one of IMB_BlendMode
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void plot (unsigned char * img, short width, short height, short x, short y, short mode);
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/// plot image from other ImageBuf to image at position x,y using one of IMB_BlendMode
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void plot (ImageBuff* img, short x, short y, short mode);
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/// refresh image - do nothing
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virtual void refresh (void) {}
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};
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#endif
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