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Dalai Felinto 95dcf11a88 BGE: Font Object support to animated (object) colors
implemented the support for animated colors and a workaround for non animated colors. To be cleaned if/when this bug is fixed:
[#25487] BGE: Object Color only works when it has a keyed frame

* also increased the size of the text. Now it supports 280 (or 140 unicode) chars.
2011-01-04 21:27:44 +00:00
build_files rename blenderlib to blender_add_lib 2010-12-22 23:09:30 +00:00
doc removing epydocs for mathutils and geometry mododules (now they are in sphinx) 2011-01-01 23:53:48 +00:00
extern rename blenderlib to blender_add_lib 2010-12-22 23:09:30 +00:00
intern Fix [#25442]: (Ghost Cocoa) Add missing initialization of associated object pointer when switching to/from fullscreen. 2011-01-01 19:48:14 +00:00
po move directories: 2010-07-26 11:47:33 +00:00
release Note sure if this file is used still... named it 2.56a 2011-01-04 17:53:02 +00:00
source BGE: Font Object support to animated (object) colors 2011-01-04 21:27:44 +00:00
CMakeLists.txt CMake fix so MSVC works again. Fix suggested by Tamito Kajiyama. 2011-01-02 10:21:03 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
Makefile move directories: 2010-07-26 11:47:33 +00:00
SConstruct Compiling and linking blenderplayer statically now works too. This brings it in line with blender linking line. 2010-12-27 09:01:57 +00:00