forked from bartvdbraak/blender
da376e0237
Cycles uses code from some great open source projects, many thanks them: * BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs": http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/ * Open Shading Language for a large part of the shading system: http://code.google.com/p/openshadinglanguage/ * Blender for procedural textures and a few other nodes. * Approximate Catmull Clark subdivision from NVidia Mesh tools: http://code.google.com/p/nvidia-mesh-tools/ * Sobol direction vectors from: http://web.maths.unsw.edu.au/~fkuo/sobol/ * Film response functions from: http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
59 lines
1.6 KiB
C++
59 lines
1.6 KiB
C++
/*
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* Copyright (C) 1999, 2002 Aladdin Enterprises. All rights reserved.
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*
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* L. Peter Deutsch
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* ghost@aladdin.com
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*/
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/* MD5
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*
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* Simply MD5 hash computation, used by disk cache. Adapted from external
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* code, with minor code modifications done to remove some unused code and
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* change code style. */
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#ifndef __UTIL_MD5_H__
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#define __UTIL_MD5_H__
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#include "util_string.h"
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#include "util_types.h"
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CCL_NAMESPACE_BEGIN
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class MD5Hash {
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public:
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MD5Hash();
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~MD5Hash();
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void append(const uint8_t *data, int size);
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string get_hex();
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protected:
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void process(const uint8_t *data);
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void finish(uint8_t digest[16]);
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uint32_t count[2]; /* message length in bits, lsw first */
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uint32_t abcd[4]; /* digest buffer */
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uint8_t buf[64]; /* accumulate block */
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};
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CCL_NAMESPACE_END
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#endif /* __UTIL_MD5_H__ */
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