blender/make/msvc_7_0/gameengine/gameplayer/ghost/GP_ghost.vcproj
2004-01-02 23:35:21 +00:00

197 lines
11 KiB
XML

<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.00"
Name="GP_ghost"
ProjectGUID="{46CA298C-D091-4F56-BB3A-9FE46099FC29}"
SccProjectName=""
SccLocalPath="">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)obj\windows"
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
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AdditionalIncludeDirectories="$(SolutionDir)..\lib\windows\ode\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\gameengine\Physics\Ode,$(SolutionDir)source\gameengine\Physics,$(SolutionDir)..\lib\windows\python\include\python2.2,$(SolutionDir)intern\bmfont,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\sumo\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)..\lib\windows\openal\include,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/readblenfile,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\gameplayer\common\windows,$(SolutionDir)intern\string,$(SolutionDir)..\lib\windows\ghost\include,$(SolutionDir)..\lib\windows\iksolver\include"
PreprocessorDefinitions="WIN32,NDEBUG,_CONSOLE"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost/GP_ghost.pch"
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost\"
ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost\"
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="libguardedalloc.a libstring.a libghost.a odelib.lib fmodvc.lib libbmfont.a ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib libjpeg.a opengl32.lib glu32.lib openal_static.lib dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a"
OutputFile="$(SolutionDir)obj\windows\blenderplayer.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories="$(SolutionDir)..\lib\windows\ode\lib,$(SolutionDir)..\lib\windows\bmfont\lib,$(SolutionDir)..\lib\windows\guardedalloc\lib,$(SolutionDir)..\lib\windows\string\lib,$(SolutionDir)..\lib\windows\ghost\lib,$(SolutionDir)..\lib\windows\jpeg/lib,$(SolutionDir)..\lib\windows\moto\lib\,$(SolutionDir)..\lib\windows\png\lib,$(SolutionDir)..\lib\windows\zlib\lib,$(SolutionDir)..\lib\windows\ode-0.03\lib,$(SolutionDir)../../../../../lib/windows/fmod/lib,$(SolutionDir)..\lib\windows\python\lib,$(SolutionDir)../../../../../lib/windows/openal/lib,$(SolutionDir)..\lib\windows\openssl\lib,$(SolutionDir)..\lib\windows\blenkey\lib\"
IgnoreDefaultLibraryNames="libcd.lib,libc.lib,msvcrt.lib,msvcrtd.lib,msvcprt.lib"
ProgramDatabaseFile="$(SolutionDir)obj\windows/blenderplayer.pdb"
SubSystem="1"/>
<Tool
Name="VCMIDLTool"
TypeLibraryName="$(SolutionDir)obj\windows/GP_ghost.tlb"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
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Name="VCResourceCompilerTool"
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Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
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OutputDirectory="$(SolutionDir)obj\windows\debug"
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost\debug"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
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Name="VCCLCompilerTool"
Optimization="0"
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PreprocessorDefinitions="WIN32,_CONSOLE,dSINGLE"
RuntimeLibrary="1"
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PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost\debug/GP_ghost.pch"
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost\debug\"
ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost\debug\"
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost\debug\"
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CompileAs="0"
UndefinePreprocessorDefinitions="_DEBUG"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="libguardedalloc.a libstring.a libghost.a odelib.lib fmodvc.lib libbmfont.a ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib openal_static.lib libjpeg.a dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a"
OutputFile="$(SolutionDir)obj\windows\debug\blenderplayer.exe"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories="$(SolutionDir)..\lib\windows\ode\lib,$(SolutionDir)..\lib\windows\bmfont\lib\,$(SolutionDir)..\lib\windows\guardedalloc\lib,$(SolutionDir)..\lib\windows\string\lib\,$(SolutionDir)..\lib\windows\ghost\lib\,$(SolutionDir)..\lib\windows\jpeg\lib,$(SolutionDir)..\lib\windows\moto\lib\,$(SolutionDir)..\lib\windows\zlib\lib\,$(SolutionDir)..\lib\windows\png\lib\,$(SolutionDir)..\lib\windows\ode-0.03\lib,$(SolutionDir)../../../../../lib/windows/fmod/lib,$(SolutionDir)..\lib\windows\python\lib,$(SolutionDir)../../../../../lib/windows/openal/lib,$(SolutionDir)..\lib\windows\openssl\lib,$(SolutionDir)..\lib\windows\blenkey\lib\"
IgnoreDefaultLibraryNames="libcd.lib,libc.lib,libcmt.lib,msvcrt.lib,msvcrtd.lib,msvcprtd.lib"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(SolutionDir)obj\windows\debug/blenderplayer.pdb"
SubSystem="1"/>
<Tool
Name="VCMIDLTool"
TypeLibraryName="$(SolutionDir)obj\windows\debug/GP_ghost.tlb"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
</Configuration>
</Configurations>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_Application.cpp">
</File>
<File
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_Canvas.cpp">
</File>
<File
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.cpp">
</File>
<File
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_System.cpp">
</File>
<File
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_ghost.cpp">
</File>
<File
RelativePath="$(SolutionDir)source\blender\makesdna\intern\dna.c">
</File>
<File
RelativePath="$(SolutionDir)source\blender\blenkernel\bad_level_call_stubs\stubs.c">
</File>
<File
RelativePath="$(SolutionDir)source\icons\winplayer.rc">
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCResourceCompilerTool"
AdditionalIncludeDirectories="\public\blender\blender\source\icons;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCResourceCompilerTool"
AdditionalIncludeDirectories="\public\blender\blender\source\icons;$(NoInherit)"/>
</FileConfiguration>
</File>
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Filter="h;hpp;hxx;hm;inl">
<File
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</File>
<File
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_Canvas.h">
</File>
<File
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.h">
</File>
<File
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<Filter
Name="Resource Files"
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
<File
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<File
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\Makefile">
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>