forked from bartvdbraak/blender
197 lines
11 KiB
XML
197 lines
11 KiB
XML
<?xml version="1.0" encoding = "Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.00"
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Name="GP_ghost"
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ProjectGUID="{46CA298C-D091-4F56-BB3A-9FE46099FC29}"
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SccProjectName=""
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SccLocalPath="">
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<Platforms>
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<Platform
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Name="Win32"/>
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</Platforms>
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<Configurations>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="$(SolutionDir)obj\windows"
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IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost"
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ConfigurationType="1"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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InlineFunctionExpansion="1"
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AdditionalIncludeDirectories="$(SolutionDir)..\lib\windows\ode\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\gameengine\Physics\Ode,$(SolutionDir)source\gameengine\Physics,$(SolutionDir)..\lib\windows\python\include\python2.2,$(SolutionDir)intern\bmfont,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\sumo\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)..\lib\windows\openal\include,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/readblenfile,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\gameplayer\common\windows,$(SolutionDir)intern\string,$(SolutionDir)..\lib\windows\ghost\include,$(SolutionDir)..\lib\windows\iksolver\include"
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PreprocessorDefinitions="WIN32,NDEBUG,_CONSOLE"
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StringPooling="TRUE"
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RuntimeLibrary="0"
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EnableFunctionLevelLinking="TRUE"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost/GP_ghost.pch"
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AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost\"
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ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost\"
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ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost\"
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WarningLevel="3"
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SuppressStartupBanner="TRUE"
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CompileAs="0"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalOptions="/MACHINE:I386"
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AdditionalDependencies="libguardedalloc.a libstring.a libghost.a odelib.lib fmodvc.lib libbmfont.a ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib libjpeg.a opengl32.lib glu32.lib openal_static.lib dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a"
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OutputFile="$(SolutionDir)obj\windows\blenderplayer.exe"
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LinkIncremental="1"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories="$(SolutionDir)..\lib\windows\ode\lib,$(SolutionDir)..\lib\windows\bmfont\lib,$(SolutionDir)..\lib\windows\guardedalloc\lib,$(SolutionDir)..\lib\windows\string\lib,$(SolutionDir)..\lib\windows\ghost\lib,$(SolutionDir)..\lib\windows\jpeg/lib,$(SolutionDir)..\lib\windows\moto\lib\,$(SolutionDir)..\lib\windows\png\lib,$(SolutionDir)..\lib\windows\zlib\lib,$(SolutionDir)..\lib\windows\ode-0.03\lib,$(SolutionDir)../../../../../lib/windows/fmod/lib,$(SolutionDir)..\lib\windows\python\lib,$(SolutionDir)../../../../../lib/windows/openal/lib,$(SolutionDir)..\lib\windows\openssl\lib,$(SolutionDir)..\lib\windows\blenkey\lib\"
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IgnoreDefaultLibraryNames="libcd.lib,libc.lib,msvcrt.lib,msvcrtd.lib,msvcprt.lib"
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ProgramDatabaseFile="$(SolutionDir)obj\windows/blenderplayer.pdb"
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SubSystem="1"/>
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<Tool
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Name="VCMIDLTool"
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TypeLibraryName="$(SolutionDir)obj\windows/GP_ghost.tlb"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="NDEBUG"
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Culture="1033"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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</Configuration>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="$(SolutionDir)obj\windows\debug"
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IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost\debug"
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ConfigurationType="1"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories=""$(SolutionDir)intern\moto\include";"$(SolutionDir)source\gameengine\Physics\Ode";"$(SolutionDir)source\gameengine\Physics";"$(SolutionDir)..\lib\windows\python\include\python2.2";"$(SolutionDir)intern\bmfont";"$(SolutionDir)source\kernel\gen_messaging";"$(SolutionDir)source\kernel\gen_system";"$(SolutionDir)source\gameengine\expressions";"$(SolutionDir)source\gameengine\ketsji";"$(SolutionDir)source\gameengine\ketsji\kxnetwork";"$(SolutionDir)source\gameengine\rasterizer";"$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer";"$(SolutionDir)source\gameengine\scenegraph";"$(SolutionDir)source\gameengine\gamelogic";"$(SolutionDir)source\gameengine\soundsystem";"$(SolutionDir)source\gameengine\soundsystem\snd_openal";"$(SolutionDir)source\gameengine\network";"$(SolutionDir)source\gameengine\network\loopbacknetwork";"$(SolutionDir)source\sumo\include";"$(SolutionDir)source\sumo\fuzzics\include";"$(SolutionDir)..\lib\windows\openal\include";"$(SolutionDir)source\gameengine\gameplayer\common";"$(SolutionDir)source/blender/blenkernel";"$(SolutionDir)source/blender/makesdna";"$(SolutionDir)source/blender/blenlib";"$(SolutionDir)source/blender/blenloader";"$(SolutionDir)source/blender/readblenfile";"$(SolutionDir)source/blender/render/extern/include";"$(SolutionDir)source/blender/imbuf";"$(SolutionDir)source\gameengine\converter";"$(SolutionDir)source\gameengine\gameplayer\common\windows";"$(SolutionDir)intern\string";"$(SolutionDir)intern\ghost";"$(SolutionDir)intern\iksolver\extern""
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PreprocessorDefinitions="WIN32,_CONSOLE,dSINGLE"
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RuntimeLibrary="1"
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UsePrecompiledHeader="0"
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PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost\debug/GP_ghost.pch"
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AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost\debug\"
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ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost\debug\"
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ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost\debug\"
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WarningLevel="3"
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SuppressStartupBanner="TRUE"
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DebugInformationFormat="3"
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CompileAs="0"
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UndefinePreprocessorDefinitions="_DEBUG"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalOptions="/MACHINE:I386"
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AdditionalDependencies="libguardedalloc.a libstring.a libghost.a odelib.lib fmodvc.lib libbmfont.a ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib openal_static.lib libjpeg.a dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a"
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OutputFile="$(SolutionDir)obj\windows\debug\blenderplayer.exe"
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LinkIncremental="2"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories="$(SolutionDir)..\lib\windows\ode\lib,$(SolutionDir)..\lib\windows\bmfont\lib\,$(SolutionDir)..\lib\windows\guardedalloc\lib,$(SolutionDir)..\lib\windows\string\lib\,$(SolutionDir)..\lib\windows\ghost\lib\,$(SolutionDir)..\lib\windows\jpeg\lib,$(SolutionDir)..\lib\windows\moto\lib\,$(SolutionDir)..\lib\windows\zlib\lib\,$(SolutionDir)..\lib\windows\png\lib\,$(SolutionDir)..\lib\windows\ode-0.03\lib,$(SolutionDir)../../../../../lib/windows/fmod/lib,$(SolutionDir)..\lib\windows\python\lib,$(SolutionDir)../../../../../lib/windows/openal/lib,$(SolutionDir)..\lib\windows\openssl\lib,$(SolutionDir)..\lib\windows\blenkey\lib\"
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IgnoreDefaultLibraryNames="libcd.lib,libc.lib,libcmt.lib,msvcrt.lib,msvcrtd.lib,msvcprtd.lib"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile="$(SolutionDir)obj\windows\debug/blenderplayer.pdb"
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SubSystem="1"/>
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<Tool
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Name="VCMIDLTool"
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TypeLibraryName="$(SolutionDir)obj\windows\debug/GP_ghost.tlb"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="_DEBUG"
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Culture="1033"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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</Configuration>
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</Configurations>
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<Files>
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<Filter
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Name="Source Files"
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Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
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<File
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RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_Application.cpp">
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</File>
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<File
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RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_Canvas.cpp">
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</File>
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<File
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RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.cpp">
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</File>
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<File
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RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_System.cpp">
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</File>
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<File
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RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_ghost.cpp">
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</File>
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<File
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RelativePath="$(SolutionDir)source\blender\makesdna\intern\dna.c">
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</File>
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<File
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RelativePath="$(SolutionDir)source\blender\blenkernel\bad_level_call_stubs\stubs.c">
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</File>
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<File
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RelativePath="$(SolutionDir)source\icons\winplayer.rc">
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<FileConfiguration
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Name="Release|Win32">
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<Tool
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Name="VCResourceCompilerTool"
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AdditionalIncludeDirectories="\public\blender\blender\source\icons;$(NoInherit)"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug|Win32">
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<Tool
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Name="VCResourceCompilerTool"
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AdditionalIncludeDirectories="\public\blender\blender\source\icons;$(NoInherit)"/>
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Name="Header Files"
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<File
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<File
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RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_Canvas.h">
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Name="Resource Files"
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<File
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<Globals>
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</VisualStudioProject>
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