blender/make/msvc_7_0/gameengine/gameplayer/ps2/GP_ps2.vcproj

239 lines
7.7 KiB
XML

<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.00"
Name="GP_ps2"
ProjectGUID="{30BAE357-E102-42B5-AF53-74B3612E9E19}"
SccProjectName=""
SccLocalPath="">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Release|Win32"
OutputDirectory=".\Release"
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\sumo\include"
PreprocessorDefinitions="NDEBUG,WIN32,_CONSOLE"
StringPooling="TRUE"
RuntimeLibrary="4"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2/GP_ps2.pch"
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\"
ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\"
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="odbc32.lib odbccp32.lib"
OutputFile=".\Release/GP_ps2.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
ProgramDatabaseFile=".\Release/GP_ps2.pdb"
SubSystem="1"/>
<Tool
Name="VCMIDLTool"
TypeLibraryName=".\Release/GP_ps2.tlb"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
</Configuration>
<Configuration
Name="Profile|Win32"
OutputDirectory=".\GP_ps2___Win32_Profile"
IntermediateDirectory=".\GP_ps2___Win32_Profile"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\sumo\include"
PreprocessorDefinitions="_DEBUG,WIN32,_CONSOLE"
StringPooling="TRUE"
RuntimeLibrary="5"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\GP_ps2___Win32_Profile/GP_ps2.pch"
AssemblerListingLocation=".\GP_ps2___Win32_Profile\"
ObjectFile=".\GP_ps2___Win32_Profile\"
ProgramDataBaseFileName=".\GP_ps2___Win32_Profile\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="odbc32.lib odbccp32.lib"
OutputFile=".\GP_ps2___Win32_Profile/GP_ps2.exe"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile=".\GP_ps2___Win32_Profile/GP_ps2.pdb"
SubSystem="1"/>
<Tool
Name="VCMIDLTool"
TypeLibraryName=".\GP_ps2___Win32_Profile/GP_ps2.tlb"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\Debug"
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\debug"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\sumo\include"
PreprocessorDefinitions="_DEBUG,WIN32,_CONSOLE"
BasicRuntimeChecks="3"
RuntimeLibrary="5"
UsePrecompiledHeader="2"
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\debug/GP_ps2.pch"
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\debug\"
ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\debug\"
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\debug\"
BrowseInformation="1"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="odbc32.lib odbccp32.lib"
OutputFile=".\Debug/GP_ps2.exe"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile=".\Debug/GP_ps2.pdb"
SubSystem="1"/>
<Tool
Name="VCMIDLTool"
TypeLibraryName=".\Debug/GP_ps2.tlb"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
</Configuration>
</Configurations>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\DebugActuator.cpp">
</File>
<File
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\GPC_Init.cpp">
</File>
<File
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2DualShockDevice.cpp">
</File>
<File
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2GamePlayer.cpp">
</File>
<File
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2System.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\DebugActuator.h">
</File>
<File
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\ExampleEngine.h">
</File>
<File
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\GPC_Init.h">
</File>
<File
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2Canvas.h">
</File>
<File
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2DualShockDevice.h">
</File>
<File
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2InputDevice.h">
</File>
<File
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2Rasterizer.h">
</File>
<File
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2RenderTools.h">
</File>
<File
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2System.h">
</File>
<File
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\SamplePolygonMaterial.h">
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>