forked from bartvdbraak/blender
239 lines
7.7 KiB
XML
239 lines
7.7 KiB
XML
<?xml version="1.0" encoding = "Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.00"
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Name="GP_ps2"
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ProjectGUID="{30BAE357-E102-42B5-AF53-74B3612E9E19}"
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SccProjectName=""
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SccLocalPath="">
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Name="Win32"/>
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Name="Release|Win32"
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OutputDirectory=".\Release"
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Name="VCCLCompilerTool"
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PreprocessorDefinitions="NDEBUG,WIN32,_CONSOLE"
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StringPooling="TRUE"
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RuntimeLibrary="4"
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EnableFunctionLevelLinking="TRUE"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2/GP_ps2.pch"
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ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\"
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ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\"
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalOptions="/MACHINE:I386"
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OutputFile=".\Release/GP_ps2.exe"
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LinkIncremental="1"
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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Culture="1033"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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</Configuration>
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<Configuration
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Name="Profile|Win32"
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OutputDirectory=".\GP_ps2___Win32_Profile"
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IntermediateDirectory=".\GP_ps2___Win32_Profile"
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ConfigurationType="1"
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UseOfMFC="0"
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<Tool
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Name="VCCLCompilerTool"
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PreprocessorDefinitions="_DEBUG,WIN32,_CONSOLE"
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StringPooling="TRUE"
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RuntimeLibrary="5"
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EnableFunctionLevelLinking="TRUE"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile=".\GP_ps2___Win32_Profile/GP_ps2.pch"
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AssemblerListingLocation=".\GP_ps2___Win32_Profile\"
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ObjectFile=".\GP_ps2___Win32_Profile\"
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ProgramDataBaseFileName=".\GP_ps2___Win32_Profile\"
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WarningLevel="3"
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CompileAs="0"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalOptions="/MACHINE:I386"
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AdditionalDependencies="odbc32.lib odbccp32.lib"
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OutputFile=".\GP_ps2___Win32_Profile/GP_ps2.exe"
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LinkIncremental="2"
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SuppressStartupBanner="TRUE"
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ProgramDatabaseFile=".\GP_ps2___Win32_Profile/GP_ps2.pdb"
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Name="VCMIDLTool"
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TypeLibraryName=".\GP_ps2___Win32_Profile/GP_ps2.tlb"/>
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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Name="VCPreLinkEventTool"/>
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="_DEBUG"
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Culture="1033"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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</Configuration>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory=".\Debug"
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IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\debug"
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ConfigurationType="1"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\sumo\include"
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PreprocessorDefinitions="_DEBUG,WIN32,_CONSOLE"
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BasicRuntimeChecks="3"
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RuntimeLibrary="5"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\debug/GP_ps2.pch"
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AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\debug\"
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ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\debug\"
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ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\debug\"
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WarningLevel="3"
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DebugInformationFormat="3"
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CompileAs="0"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalOptions="/MACHINE:I386"
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AdditionalDependencies="odbc32.lib odbccp32.lib"
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OutputFile=".\Debug/GP_ps2.exe"
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LinkIncremental="2"
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SuppressStartupBanner="TRUE"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile=".\Debug/GP_ps2.pdb"
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SubSystem="1"/>
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<Tool
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Name="VCMIDLTool"
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TypeLibraryName=".\Debug/GP_ps2.tlb"/>
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="_DEBUG"
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Culture="1033"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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</Configuration>
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</Configurations>
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<Files>
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<Filter
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Name="Source Files"
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Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
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<File
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RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\DebugActuator.cpp">
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</File>
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<File
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RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\GPC_Init.cpp">
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</File>
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<File
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RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2DualShockDevice.cpp">
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</File>
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<File
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RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2GamePlayer.cpp">
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</File>
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<File
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RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2System.cpp">
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</Filter>
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<Filter
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Name="Header Files"
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Filter="h;hpp;hxx;hm;inl">
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<File
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RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\DebugActuator.h">
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</File>
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<File
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RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\ExampleEngine.h">
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<File
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RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\GPC_Init.h">
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<File
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RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2Canvas.h">
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<File
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RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2DualShockDevice.h">
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<File
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RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2InputDevice.h">
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RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2Rasterizer.h">
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<File
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RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2RenderTools.h">
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RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2System.h">
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<File
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RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\SamplePolygonMaterial.h">
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</Filter>
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<Filter
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Name="Resource Files"
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Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
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</Filter>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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