blender/source
Sergey Sharybin 5cc377022b Correction to r54600
Calculate dependent area based on distortion model rather than
using 15% of image resolution for this.

Some assumptions here:

- We're assuming real-life camera calibration is used here
- Maximal undistortion delta would be achieved on frame boundary
- Distortion fully goes inside frame

This makes it possible to approximate margin for distortion by
checking undistortion delta across frame boundary and use it
for dependent area of interest.

We do not use any formula-based equation here because we're likely
support other distortion models and in that case it'll be stupid
to try detecting formula here.
2013-02-18 10:12:44 +00:00
..
blender Correction to r54600 2013-02-18 10:12:44 +00:00
blenderplayer Fix building with blenderplayer 2013-02-11 12:41:57 +00:00
creator misc changes 2013-02-14 05:02:20 +00:00
gameengine BGE: Fix for issue #34242 "It does not render in "P" mode for Game engine if you UV mapa a face of a cube" reported by joaclint. 2013-02-16 04:38:53 +00:00
icons Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00
tests update to operator running test, add option to randomize order, not reset blender for each operator and set data attributes. 2013-02-14 05:10:12 +00:00
CMakeLists.txt
SConscript Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00