blender/intern/audaspace/FX/AUD_LoopFactory.h
Joerg Mueller 7296600434 Audaspace: HUGE Refactor.
Some points of the refactor not sorted by importance:

* Fixed immutability of readers and factories (there are exceptions...)
* Fixed copy constructors and = operators
* Removed messaging system
* Removed reader types
* Added const where possible
* Using initalisers when possible
* Avoided use of pointers when possible
* Removed AUD_NEW and AUD_DELETE macros
* Removed useless NULL pointer checks
* Fixed exception catching
* Fixed some yet unknown bugs
* Lots of other stuff
2010-07-28 09:36:03 +00:00

65 lines
1.6 KiB
C++

/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_LOOPFACTORY
#define AUD_LOOPFACTORY
#include "AUD_EffectFactory.h"
/**
* This factory loops another factory.
* \note The reader has to be seekable.
*/
class AUD_LoopFactory : public AUD_EffectFactory
{
private:
/**
* The loop count.
*/
const int m_loop;
// hide copy constructor and operator=
AUD_LoopFactory(const AUD_LoopFactory&);
AUD_LoopFactory& operator=(const AUD_LoopFactory&);
public:
/**
* Creates a new loop factory.
* \param factory The input factory.
* \param loop The desired loop count, negative values result in endless
* looping.
*/
AUD_LoopFactory(AUD_IFactory* factory, int loop = -1);
/**
* Returns the loop count.
*/
int getLoop() const;
virtual AUD_IReader* createReader() const;
};
#endif //AUD_LOOPFACTORY