blender/intern/cycles/device
Brecht Van Lommel 5fd67a3ba5 Cycles: enable multi closure sampling and transparent shadows only on CPU and
CUDA cards with shader model >= 2 for now (GTX 4xx, 5xx, ..). The CUDA compiler
can't handle the increased kernel size currently.
2011-10-16 18:54:27 +00:00
..
CMakeLists.txt Cycles: 2011-08-16 16:15:34 +00:00
device_cpu.cpp Cycles: enable multi closure sampling and transparent shadows only on CPU and 2011-10-16 18:54:27 +00:00
device_cuda.cpp Cycles: enable multi closure sampling and transparent shadows only on CPU and 2011-10-16 18:54:27 +00:00
device_intern.h Cycles: 2011-08-24 10:44:04 +00:00
device_memory.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
device_multi.cpp Cycles: enable multi closure sampling and transparent shadows only on CPU and 2011-10-16 18:54:27 +00:00
device_network.cpp Cycles: enable multi closure sampling and transparent shadows only on CPU and 2011-10-16 18:54:27 +00:00
device_network.h Cycles: some tweaks to silence msvc assertions in debug mode. 2011-10-03 15:31:45 +00:00
device_opencl.cpp Cycles: enable multi closure sampling and transparent shadows only on CPU and 2011-10-16 18:54:27 +00:00
device.cpp Cycles: enable multi closure sampling and transparent shadows only on CPU and 2011-10-16 18:54:27 +00:00
device.h Cycles: enable multi closure sampling and transparent shadows only on CPU and 2011-10-16 18:54:27 +00:00