forked from bartvdbraak/blender
da1f288f50
for game engine use "ge_" prefix & make names generally more descriptive.
15 lines
508 B
Python
15 lines
508 B
Python
#!/usr/bin/python
|
|
Import ('env')
|
|
|
|
sources = 'PHY_IMotionState.cpp PHY_IController.cpp PHY_IPhysicsController.cpp PHY_IGraphicController.cpp PHY_IPhysicsEnvironment.cpp PHY_IVehicle.cpp'
|
|
|
|
incs = '. ../Dummy #intern/moto/include'
|
|
|
|
defs = []
|
|
|
|
if env['WITH_BF_CXX_GUARDEDALLOC']:
|
|
defs.append('WITH_CXX_GUARDEDALLOC')
|
|
incs += ' #intern/guardedalloc'
|
|
|
|
env.BlenderLib ( 'ge_phys_common', Split(sources), Split(incs), defs, libtype=['core','player'], priority=[360,55], cxx_compileflags=env['BGE_CXXFLAGS'])
|