blender/release/scripts/op
Campbell Barton bb094b8655 key shortcits for sculpt back
- T was 'Flatten Brush', now Shift+T
- added an option to OBJECT_OT_subdivision_set to set the level relatively (so page up/down works), however RNA lets it set one level higher then the maximum, this seems displays OK in the 3D view so not sure whats going on here (as if there is always an extra hidden multires level).
2009-12-23 12:13:48 +00:00
..
add_armature_human.py autorigging front end, access in pose mode armature panel (at the bottom) 2009-12-17 19:48:30 +00:00
add_mesh_torus.py remove ICON prefix from the enum, for python this is redundant eg. 2009-12-10 10:23:53 +00:00
console_python.py String fix and a bunch of PEP8 issues I had collected in the meanwhile. 2009-12-04 17:54:48 +00:00
console_shell.py pep8 warnings, remove unused imports 2009-12-13 22:48:11 +00:00
mesh_skin.py - make ToolSettings.mesh_selection_mode into an array of 3 bools rather then an enum since multiple can be set at once. 2009-12-22 16:11:11 +00:00
mesh.py pep8 warnings, remove unused imports 2009-12-13 22:48:11 +00:00
object.py key shortcits for sculpt back 2009-12-23 12:13:48 +00:00
presets.py add pep8 headers so these scripts spit out errors when running pep8. 2009-12-13 14:38:30 +00:00
screen_play_rendered_anim.py pep8 corrections and no need to use C's _OT_ syntax when accessing operator names from py 2009-12-17 01:21:55 +00:00
uvcalc_follow_active.py pep8 corrections and no need to use C's _OT_ syntax when accessing operator names from py 2009-12-17 01:21:55 +00:00
uvcalc_smart_project.py pep8 warnings, remove unused imports 2009-12-13 22:48:11 +00:00
vertexpaint_dirt.py pep8 warnings, remove unused imports 2009-12-13 22:48:11 +00:00
wm.py - make ToolSettings.mesh_selection_mode into an array of 3 bools rather then an enum since multiple can be set at once. 2009-12-22 16:11:11 +00:00