blender/source/gameengine/GamePlayer/ghost
2013-08-06 02:05:32 +00:00
..
CMakeLists.txt Add the Boost include to the right CMakeLists.txt... 2013-07-20 01:17:00 +00:00
GPG_Application.cpp BGE: Making sure the BlenderPlayer calls Py_Finalize(). 2013-08-06 02:05:32 +00:00
GPG_Application.h fix for own commit r54806 with argument order and multisampling. 2013-02-24 10:50:33 +00:00
GPG_Canvas.cpp BGE: Adding vsync control. Users can enable vsync, disable vsync, or use adaptive vsync via UI options in the render properties, or by using the new Python method bge.render.setVsync(). Win32 and X11 support are done via EXT_swap_control. Support for using EXT_swap_control on OS X still needs to be added to Ghost. 2013-07-29 22:31:32 +00:00
GPG_Canvas.h BGE: Adding vsync control. Users can enable vsync, disable vsync, or use adaptive vsync via UI options in the render properties, or by using the new Python method bge.render.setVsync(). Win32 and X11 support are done via EXT_swap_control. Support for using EXT_swap_control on OS X still needs to be added to Ghost. 2013-07-29 22:31:32 +00:00
GPG_ghost.cpp replace use of strcat() where the string offset is known. 2013-07-23 12:49:30 +00:00
GPG_KeyboardDevice.cpp BGE: Fix for [#35479] "OSKEY (Command Key on Mac) not working" reported by Mike Pan (mpan3). 2013-06-20 03:22:55 +00:00
GPG_KeyboardDevice.h code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
GPG_System.cpp code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.) 2012-04-11 08:15:13 +00:00
GPG_System.h BGE cleanup: GPC_System was an empty class, so I'm dropping it and having GPG_System inherit directly from KX_ISystem. 2013-07-09 01:18:48 +00:00
SConscript More build fixes for r58428. 2013-07-20 01:15:36 +00:00