blender/release/scripts/startup/bl_ui/properties_data_metaball.py
2011-09-01 15:08:32 +00:00

140 lines
4.1 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Panel
from rna_prop_ui import PropertyPanel
from blf import gettext as _
class DataButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
@classmethod
def poll(cls, context):
return context.meta_ball
class DATA_PT_context_metaball(DataButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
def draw(self, context):
layout = self.layout
ob = context.object
mball = context.meta_ball
space = context.space_data
if ob:
layout.template_ID(ob, "data")
elif mball:
layout.template_ID(space, "pin_id")
class DATA_PT_metaball(DataButtonsPanel, Panel):
bl_label = _("Metaball")
def draw(self, context):
layout = self.layout
mball = context.meta_ball
split = layout.split()
col = split.column()
col.label(text=_("Resolution:"))
sub = col.column(align=True)
sub.prop(mball, "resolution", text=_("View"))
sub.prop(mball, "render_resolution", text=_("Render"))
col = split.column()
col.label(text=_("Settings:"))
col.prop(mball, "threshold", text=_("Threshold"))
layout.label(text=_("Update:"))
layout.prop(mball, "update_method", expand=True)
class DATA_PT_mball_texture_space(DataButtonsPanel, Panel):
bl_label = _("Texture Space")
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
def draw(self, context):
layout = self.layout
mball = context.meta_ball
layout.prop(mball, "use_auto_texspace")
row = layout.row()
row.column().prop(mball, "texspace_location", text=_("Location"))
row.column().prop(mball, "texspace_size", text=_("Size"))
class DATA_PT_metaball_element(DataButtonsPanel, Panel):
bl_label = _("Active Element")
@classmethod
def poll(cls, context):
return (context.meta_ball and context.meta_ball.elements.active)
def draw(self, context):
layout = self.layout
metaelem = context.meta_ball.elements.active
layout.prop(metaelem, "type")
split = layout.split()
col = split.column(align=True)
col.label(text=_("Settings:"))
col.prop(metaelem, "stiffness", text=_("Stiffness"))
col.prop(metaelem, "use_negative", text=_("Negative"))
col.prop(metaelem, "hide", text=_("Hide"))
col = split.column(align=True)
if metaelem.type in {'CUBE', 'ELLIPSOID'}:
col.label(text=_("Size:"))
col.prop(metaelem, "size_x", text="X")
col.prop(metaelem, "size_y", text="Y")
col.prop(metaelem, "size_z", text="Z")
elif metaelem.type == 'TUBE':
col.label(text=_("Size:"))
col.prop(metaelem, "size_x", text="X")
elif metaelem.type == 'PLANE':
col.label(text=_("Size:"))
col.prop(metaelem, "size_x", text="X")
col.prop(metaelem, "size_y", text="Y")
class DATA_PT_custom_props_metaball(DataButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
_context_path = "object.data"
_property_type = bpy.types.MetaBall
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)