blender/intern/decimation/make/msvc_6_0/decimation.dsp
2009-03-31 22:34:34 +00:00

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5.9 KiB
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# Microsoft Developer Studio Project File - Name="decimation" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=decimation - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "decimation.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "decimation.mak" CFG="decimation - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "decimation - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "decimation - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
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# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
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# PROP Output_Dir "..\..\..\..\obj\windows\intern\decimation"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\decimation"
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LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /Ob2 /I "..\..\..\..\..\lib\windows\container\include\\" /I "..\..\..\..\..\lib\windows\memutil\include\\" /I "..\..\..\..\..\lib\windows\moto\include\\" /I"..\..\..\moto\include" /I"..\..\..\memutil" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /FD /c
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# End Special Build Tool
!ENDIF
# Begin Target
# Name "decimation - Win32 Release"
# Name "decimation - Win32 Debug"
# Begin Group "intern"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\..\intern\LOD_decimation.cpp
# End Source File
# Begin Source File
SOURCE=..\..\intern\LOD_DecimationClass.h
# End Source File
# Begin Source File
SOURCE=..\..\intern\LOD_EdgeCollapser.cpp
# End Source File
# Begin Source File
SOURCE=..\..\intern\LOD_EdgeCollapser.h
# End Source File
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SOURCE=..\..\intern\LOD_ExternBufferEditor.h
# End Source File
# Begin Source File
SOURCE=..\..\intern\LOD_ExternNormalEditor.cpp
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# Begin Source File
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# Begin Source File
SOURCE=..\..\intern\LOD_ManMesh2.cpp
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# Begin Source File
SOURCE=..\..\intern\LOD_MeshPrimitives.h
# End Source File
# Begin Source File
SOURCE=..\..\intern\LOD_QSDecimator.cpp
# End Source File
# Begin Source File
SOURCE=..\..\intern\LOD_QSDecimator.h
# End Source File
# Begin Source File
SOURCE=..\..\intern\LOD_Quadric.h
# End Source File
# Begin Source File
SOURCE=..\..\intern\LOD_QuadricEditor.cpp
# End Source File
# Begin Source File
SOURCE=..\..\intern\LOD_QuadricEditor.h
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# Begin Source File
SOURCE=..\..\extern\LOD_decimation.h
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# End Target
# End Project