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Sergey Sharybin 9830eeb44b Cycles: Implement record-all transparent shadow function for GPU
The idea is to record all possible transparent intersections when
shooting transparent ray on GPU (similar to what we were doing  on
CPU already).

This avoids need of doing whole ray-to-scene intersections queries
for each intersection and speeds up a lot cases like transparent
hair in the cost of extra memory.

This commit is a base ground for now and this feature is kept
disabled for until some further tweaks.
2017-02-08 14:00:48 +01:00
build_files Buildbot: Re-enable cuda support for OSX 2017-02-03 16:11:05 +01:00
doc Use new manual URL 2017-01-23 19:10:37 -05:00
extern Fix strict compiler warning in the gflags code 2017-01-23 11:52:41 +01:00
intern Cycles: Implement record-all transparent shadow function for GPU 2017-02-08 14:00:48 +01:00
release Fix T50125: Shortcut keys missing in menus for Clear Location, Rotation, and Scale. 2017-02-03 16:10:00 +01:00
source Fix T49249: Alembic export with multiple hair systems crash blender 2017-02-08 12:26:36 +01:00
tests Tests: Use proper order for EXPECT_EQ() 2017-02-03 12:03:59 +01:00
.arcconfig Use HTTPS protocol for arc 2013-12-24 22:57:27 +06:00
.gitignore Update .gitignore to some more generated/non-git-stored files. 2016-08-21 22:40:57 +02:00
.gitmodules Add developer tools submodule 2016-07-15 01:28:00 +10:00
CMakeLists.txt CMake: Fix typo 2017-01-27 05:24:58 +01:00
COPYING
GNUmakefile Cleanup: line length 2016-07-15 01:26:26 +10:00
make.bat [Cycles/MSVC/Testing] Fix broken test code. 2017-01-25 09:37:19 -07:00