forked from bartvdbraak/blender
986267300b
Deleting the old internal audaspace. Major changes from there are: - The whole library was refactored to use C++11. - Many stability and performance improvements. - Major Python API refactor: - Most requested: Play self generated sounds using numpy arrays. - For games: Sound list, random sounds and dynamic music. - Writing sounds to files. - Sequencing API. - Opening sound devices, eg. Jack. - Ability to choose different OpenAL devices in the user settings.
33 lines
1.1 KiB
C
33 lines
1.1 KiB
C
/*******************************************************************************
|
|
* Copyright 2015-2016 Juan Francisco Crespo Galán
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
******************************************************************************/
|
|
|
|
#pragma once
|
|
|
|
#include <Python.h>
|
|
#include "Audaspace.h"
|
|
|
|
typedef void Reference_PlaybackManager;
|
|
|
|
typedef struct {
|
|
PyObject_HEAD
|
|
Reference_PlaybackManager* playbackManager;
|
|
} PlaybackManagerP;
|
|
|
|
extern AUD_API PyObject* PlaybackManager_empty();
|
|
extern AUD_API PlaybackManagerP* checkPlaybackManager(PyObject* playbackManager);
|
|
|
|
bool initializePlaybackManager();
|
|
void addPlaybackManagerToModule(PyObject* module); |