forked from bartvdbraak/blender
d875f4927e
GLEW update to version 1.5.1 [11-03-08] this opens room for Geometry Shader support. * - Brecht, Campbell told me you did some local changes in order to make it right in Linux. I get to you in order to know what those changes are (or feel free to commit them directly)
13 lines
235 B
Python
13 lines
235 B
Python
#!/usr/bin/python
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import sys
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import os
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Import('env')
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sources = ['src/glew.c']
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defs = 'GLEW_STATIC'
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incs = 'include'
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env.BlenderLib ( 'extern_glew', sources, Split(incs), Split(defs), libtype=['extern','player'], priority=[50,230])
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