forked from bartvdbraak/blender
988fbb88dc
This fixes a commit from Peter, revision 12931, Dec 17 2007 He added quick image scaling code, derived from ppmqscale, http://libdv.sf.net This implementation gave ugly banding. especially visible on dark colors or byte images with very close colors. Solution is to add correct rounding, seems to me normal for such fixed point magic. Optimizing code and keeping quality is tricky dudes! Results for scaling down in sequencer were bad for over a year (2.47 and 2.48 both wrong). |
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.. | ||
blender | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
CMakeLists.txt | ||
Makefile | ||
nan_compile.mk | ||
nan_definitions.mk | ||
nan_link.mk | ||
nan_subdirs.mk | ||
nan_warn.mk | ||
SConscript |