forked from bartvdbraak/blender
6dca057ac5
- added image.getBindCode() docstring to Image's epydoc file (thanks Satish Goda). Scripts: - Adding Apply_def.py to "Mesh" scripts menu (thanks author: Theeth); - Updating JMS's disp_paint.py (also changed its name to remove version info); - minor updates in docs and scripts.
61 lines
1.9 KiB
Python
61 lines
1.9 KiB
Python
#!BPY
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"""
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Name: 'Apply Deformation'
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Blender: 233
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Group: 'Mesh'
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Tooltip: 'Create fixed copies of deformed meshes'
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"""
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# $Id$
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#
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# --------------------------------------------------------------------------
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# Copyright (C) 2003: Martin Poirier, theeth@yahoo.com
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ***** END GPL LICENCE BLOCK *****
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import Blender
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Blender.Window.EditMode(0)
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ob_list = Blender.Object.GetSelected()
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for ob in ob_list:
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if ob.getType() == "Mesh":
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name = ob.getName()
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new_name = name + "_deformed"
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num = 0
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new_mesh = Blender.NMesh.GetRawFromObject(name)
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mesh = Blender.NMesh.GetRaw(new_name)
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while mesh:
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num += 1
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new_name = name + "_deformed." + "%03i" % num
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mesh = Blender.NMesh.GetRaw(new_name)
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new_ob = Blender.NMesh.PutRaw(new_mesh, new_name)
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new_ob.setMatrix(ob.getMatrix())
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try:
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new_ob = Blender.Object.Get(new_name)
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while 1:
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num += 1
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new_name = name + "_deformed." + "%03i" % num
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new_ob = Blender.Object.Get(new_name)
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except:
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pass
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new_ob.setName(new_name)
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Blender.Window.EditMode(1)
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