blender/source/gameengine/VideoTexture/SConscript
Campbell Barton 98ee2a781d option to build the BGE without python, uses existing python check (cmake and scons)
when python is disabled videotextures are not built.
2009-09-29 21:42:40 +00:00

32 lines
1.1 KiB
Python

#!/usr/bin/python
import sys
Import ('env')
sources = env.Glob('*.cpp')
incs = '. #source/gameengine/Ketsji #source/gameengine/Expressions'
incs += ' #source/gameengine/GameLogic #source/gameengine/SceneGraph #source/gameengine/Rasterizer'
incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer'
incs += ' #source/gameengine/BlenderRoutines'
incs += ' #source/blender/editors/include #source/blender/blenlib #source/blender/blenkernel'
incs += ' #source/blender/makesdna #source/blender/imbuf #source/blender/python'
incs += ' #source/blender/gpu #source/kernel/gen_system #intern/string #intern/moto/include'
incs += ' #intern/guardedalloc #extern/glew/include'
defs = []
if env['OURPLATFORM'] in ('win32-vc', 'win64-vc','win32-mingw'):
if env['BF_DEBUG']:
defs.append('_DEBUG')
if env['WITH_BF_PYTHON']:
incs += ' ' + env['BF_PYTHON_INC']
else:
defs.append('DISABLE_PYTHON')
if env['WITH_BF_FFMPEG']:
defs.append('WITH_FFMPEG')
incs += ' ' + env['BF_FFMPEG_INC'] + ' ' + env['BF_PTHREADS_INC']
env.BlenderLib ( 'bf_videotex', sources, Split(incs), defs, libtype=['core','player'], priority=[300,205], cxx_compileflags=env['BGE_CXXFLAGS'])