blender/intern/cycles/render/attribute.cpp
Brecht Van Lommel 99f5993088 Cycles code refactor: improve vertex motion attribute storage and export.
This now supports multiple steps and subframe sampling of motion.

There is one difference for object and camera transform motion blur. It still
only supports two steps there, but the transforms are now sampled at subframe
times instead of the previous and next frame and then interpolated/extrapolated.
This will give different render results in some cases but it's more accurate.

Part of the code is from the summer of code project by Gavin Howard, but it has
been significantly rewritten and extended.
2014-03-29 13:03:46 +01:00

487 lines
10 KiB
C++

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License
*/
#include "mesh.h"
#include "attribute.h"
#include "util_debug.h"
#include "util_foreach.h"
#include "util_transform.h"
CCL_NAMESPACE_BEGIN
/* Attribute */
void Attribute::set(ustring name_, TypeDesc type_, AttributeElement element_)
{
name = name_;
type = type_;
element = element_;
std = ATTR_STD_NONE;
/* string and matrix not supported! */
assert(type == TypeDesc::TypeFloat || type == TypeDesc::TypeColor ||
type == TypeDesc::TypePoint || type == TypeDesc::TypeVector ||
type == TypeDesc::TypeNormal || type == TypeDesc::TypeMatrix);
}
void Attribute::reserve(int numverts, int numtris, int numsteps, int numcurves, int numkeys, bool resize)
{
if (resize) {
buffer.resize(buffer_size(numverts, numtris, numsteps, numcurves, numkeys), 0);
}
else {
buffer.reserve(buffer_size(numverts, numtris, numsteps, numcurves, numkeys));
}
}
void Attribute::add(const float& f)
{
char *data = (char*)&f;
size_t size = sizeof(f);
for(size_t i = 0; i < size; i++)
buffer.push_back(data[i]);
}
void Attribute::add(const float3& f)
{
char *data = (char*)&f;
size_t size = sizeof(f);
for(size_t i = 0; i < size; i++)
buffer.push_back(data[i]);
}
void Attribute::add(const Transform& f)
{
char *data = (char*)&f;
size_t size = sizeof(f);
for(size_t i = 0; i < size; i++)
buffer.push_back(data[i]);
}
size_t Attribute::data_sizeof() const
{
if(type == TypeDesc::TypeFloat)
return sizeof(float);
else if(type == TypeDesc::TypeMatrix)
return sizeof(Transform);
else
return sizeof(float3);
}
size_t Attribute::element_size(int numverts, int numtris, int numsteps, int numcurves, int numkeys) const
{
size_t size;
switch(element) {
case ATTR_ELEMENT_OBJECT:
case ATTR_ELEMENT_MESH:
size = 1;
break;
case ATTR_ELEMENT_VERTEX:
size = numverts;
break;
case ATTR_ELEMENT_VERTEX_MOTION:
size = numverts * (numsteps - 1);
break;
case ATTR_ELEMENT_FACE:
size = numtris;
break;
case ATTR_ELEMENT_CORNER:
size = numtris*3;
break;
case ATTR_ELEMENT_CURVE:
size = numcurves;
break;
case ATTR_ELEMENT_CURVE_KEY:
size = numkeys;
break;
case ATTR_ELEMENT_CURVE_KEY_MOTION:
size = numkeys * (numsteps - 1);
break;
default:
size = 0;
break;
}
return size;
}
size_t Attribute::buffer_size(int numverts, int numtris, int numsteps, int numcurves, int numkeys) const
{
return element_size(numverts, numtris, numsteps, numcurves, numkeys)*data_sizeof();
}
bool Attribute::same_storage(TypeDesc a, TypeDesc b)
{
if(a == b)
return true;
if(a == TypeDesc::TypeColor || a == TypeDesc::TypePoint ||
a == TypeDesc::TypeVector || a == TypeDesc::TypeNormal)
{
if(b == TypeDesc::TypeColor || b == TypeDesc::TypePoint ||
b == TypeDesc::TypeVector || b == TypeDesc::TypeNormal)
{
return true;
}
}
return false;
}
const char *Attribute::standard_name(AttributeStandard std)
{
if(std == ATTR_STD_VERTEX_NORMAL)
return "N";
else if(std == ATTR_STD_FACE_NORMAL)
return "Ng";
else if(std == ATTR_STD_UV)
return "uv";
else if(std == ATTR_STD_GENERATED)
return "generated";
else if(std == ATTR_STD_UV_TANGENT)
return "tangent";
else if(std == ATTR_STD_UV_TANGENT_SIGN)
return "tangent_sign";
else if(std == ATTR_STD_POSITION_UNDEFORMED)
return "undeformed";
else if(std == ATTR_STD_POSITION_UNDISPLACED)
return "undisplaced";
else if(std == ATTR_STD_MOTION_VERTEX_POSITION)
return "motion_P";
else if(std == ATTR_STD_PARTICLE)
return "particle";
else if(std == ATTR_STD_CURVE_INTERCEPT)
return "curve_intercept";
else if(std == ATTR_STD_PTEX_FACE_ID)
return "ptex_face_id";
else if(std == ATTR_STD_PTEX_UV)
return "ptex_uv";
else if(std == ATTR_STD_GENERATED_TRANSFORM)
return "generated_transform";
return "";
}
/* Attribute Set */
AttributeSet::AttributeSet()
{
triangle_mesh = NULL;
curve_mesh = NULL;
}
AttributeSet::~AttributeSet()
{
}
Attribute *AttributeSet::add(ustring name, TypeDesc type, AttributeElement element, bool resize)
{
Attribute *attr = find(name);
if(attr) {
/* return if same already exists */
if(attr->type == type && attr->element == element)
return attr;
/* overwrite attribute with same name but different type/element */
remove(name);
}
attributes.push_back(Attribute());
attr = &attributes.back();
attr->set(name, type, element);
/* this is weak .. */
if(triangle_mesh)
attr->reserve(triangle_mesh->verts.size(), triangle_mesh->triangles.size(), triangle_mesh->motion_steps, 0, 0, resize);
if(curve_mesh)
attr->reserve(0, 0, curve_mesh->motion_steps, curve_mesh->curves.size(), curve_mesh->curve_keys.size(), resize);
return attr;
}
Attribute *AttributeSet::find(ustring name) const
{
foreach(const Attribute& attr, attributes)
if(attr.name == name)
return (Attribute*)&attr;
return NULL;
}
void AttributeSet::remove(ustring name)
{
Attribute *attr = find(name);
if(attr) {
list<Attribute>::iterator it;
for(it = attributes.begin(); it != attributes.end(); it++) {
if(&*it == attr) {
attributes.erase(it);
return;
}
}
}
}
Attribute *AttributeSet::add(AttributeStandard std, ustring name)
{
Attribute *attr = NULL;
if(name == ustring())
name = Attribute::standard_name(std);
if(triangle_mesh) {
switch(std) {
case ATTR_STD_VERTEX_NORMAL:
attr = add(name, TypeDesc::TypeNormal, ATTR_ELEMENT_VERTEX);
break;
case ATTR_STD_FACE_NORMAL:
attr = add(name, TypeDesc::TypeNormal, ATTR_ELEMENT_FACE);
break;
case ATTR_STD_UV:
attr = add(name, TypeDesc::TypePoint, ATTR_ELEMENT_CORNER);
break;
case ATTR_STD_UV_TANGENT:
attr = add(name, TypeDesc::TypeVector, ATTR_ELEMENT_CORNER);
break;
case ATTR_STD_UV_TANGENT_SIGN:
attr = add(name, TypeDesc::TypeFloat, ATTR_ELEMENT_CORNER);
break;
case ATTR_STD_GENERATED:
case ATTR_STD_POSITION_UNDEFORMED:
case ATTR_STD_POSITION_UNDISPLACED:
attr = add(name, TypeDesc::TypePoint, ATTR_ELEMENT_VERTEX);
break;
case ATTR_STD_MOTION_VERTEX_POSITION:
attr = add(name, TypeDesc::TypePoint, ATTR_ELEMENT_VERTEX_MOTION);
break;
case ATTR_STD_PTEX_FACE_ID:
attr = add(name, TypeDesc::TypeFloat, ATTR_ELEMENT_FACE);
break;
case ATTR_STD_PTEX_UV:
attr = add(name, TypeDesc::TypePoint, ATTR_ELEMENT_VERTEX);
break;
case ATTR_STD_GENERATED_TRANSFORM:
attr = add(name, TypeDesc::TypeMatrix, ATTR_ELEMENT_MESH);
break;
default:
assert(0);
break;
}
}
else if(curve_mesh) {
switch(std) {
case ATTR_STD_UV:
case ATTR_STD_GENERATED:
attr = add(name, TypeDesc::TypePoint, ATTR_ELEMENT_CURVE);
break;
case ATTR_STD_MOTION_VERTEX_POSITION:
attr = add(name, TypeDesc::TypePoint, ATTR_ELEMENT_CURVE_KEY_MOTION);
break;
case ATTR_STD_CURVE_INTERCEPT:
attr = add(name, TypeDesc::TypeFloat, ATTR_ELEMENT_CURVE_KEY);
break;
case ATTR_STD_GENERATED_TRANSFORM:
attr = add(name, TypeDesc::TypeMatrix, ATTR_ELEMENT_MESH);
break;
default:
assert(0);
break;
}
}
attr->std = std;
return attr;
}
Attribute *AttributeSet::find(AttributeStandard std) const
{
foreach(const Attribute& attr, attributes)
if(attr.std == std)
return (Attribute*)&attr;
return NULL;
}
void AttributeSet::remove(AttributeStandard std)
{
Attribute *attr = find(std);
if(attr) {
list<Attribute>::iterator it;
for(it = attributes.begin(); it != attributes.end(); it++) {
if(&*it == attr) {
attributes.erase(it);
return;
}
}
}
}
Attribute *AttributeSet::find(AttributeRequest& req)
{
if(req.std == ATTR_STD_NONE)
return find(req.name);
else
return find(req.std);
}
void AttributeSet::reserve()
{
foreach(Attribute& attr, attributes) {
if(triangle_mesh)
attr.reserve(triangle_mesh->verts.size(), triangle_mesh->triangles.size(), triangle_mesh->motion_steps, 0, 0, true);
if(curve_mesh)
attr.reserve(0, 0, 0, curve_mesh->curves.size(), curve_mesh->curve_keys.size(), true);
}
}
void AttributeSet::clear()
{
attributes.clear();
}
/* AttributeRequest */
AttributeRequest::AttributeRequest(ustring name_)
{
name = name_;
std = ATTR_STD_NONE;
triangle_type = TypeDesc::TypeFloat;
triangle_element = ATTR_ELEMENT_NONE;
triangle_offset = 0;
curve_type = TypeDesc::TypeFloat;
curve_element = ATTR_ELEMENT_NONE;
curve_offset = 0;
}
AttributeRequest::AttributeRequest(AttributeStandard std_)
{
name = ustring();
std = std_;
triangle_type = TypeDesc::TypeFloat;
triangle_element = ATTR_ELEMENT_NONE;
triangle_offset = 0;
curve_type = TypeDesc::TypeFloat;
curve_element = ATTR_ELEMENT_NONE;
curve_offset = 0;
}
/* AttributeRequestSet */
AttributeRequestSet::AttributeRequestSet()
{
}
AttributeRequestSet::~AttributeRequestSet()
{
}
bool AttributeRequestSet::modified(const AttributeRequestSet& other)
{
if(requests.size() != other.requests.size())
return true;
for(size_t i = 0; i < requests.size(); i++) {
bool found = false;
for(size_t j = 0; j < requests.size() && !found; j++)
if(requests[i].name == other.requests[j].name &&
requests[i].std == other.requests[j].std)
{
found = true;
}
if(!found) {
return true;
}
}
return false;
}
void AttributeRequestSet::add(ustring name)
{
foreach(AttributeRequest& req, requests)
if(req.name == name)
return;
requests.push_back(AttributeRequest(name));
}
void AttributeRequestSet::add(AttributeStandard std)
{
foreach(AttributeRequest& req, requests)
if(req.std == std)
return;
requests.push_back(AttributeRequest(std));
}
void AttributeRequestSet::add(AttributeRequestSet& reqs)
{
foreach(AttributeRequest& req, reqs.requests) {
if(req.std == ATTR_STD_NONE)
add(req.name);
else
add(req.std);
}
}
bool AttributeRequestSet::find(ustring name)
{
foreach(AttributeRequest& req, requests)
if(req.name == name)
return true;
return false;
}
bool AttributeRequestSet::find(AttributeStandard std)
{
foreach(AttributeRequest& req, requests)
if(req.std == std)
return true;
return false;
}
size_t AttributeRequestSet::size()
{
return requests.size();
}
void AttributeRequestSet::clear()
{
requests.clear();
}
CCL_NAMESPACE_END