..
BL_ActionActuator.cpp
Name attributes added since 2.48a more consistently.
2009-05-15 03:26:53 +00:00
BL_ActionActuator.h
BGE Python API
2009-04-20 23:17:52 +00:00
BL_ArmatureObject.cpp
BGE C++ API
2009-04-22 14:42:00 +00:00
BL_ArmatureObject.h
BGE C++ API
2009-04-22 12:16:41 +00:00
BL_BlenderDataConversion.cpp
BGE: new sensor object to generalize Near and Radar sensor, static-static collision capbility.
2009-05-17 12:51:51 +00:00
BL_BlenderDataConversion.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
BL_DeformableGameObject.cpp
BGE #18724 : Modifier cause crash in 2.49RC2. My bad, I was too quick to fix the soft body problem in revision 20119. This time I tested against modifiers, soft body, armatures and replace mesh.
2009-05-11 22:07:30 +00:00
BL_DeformableGameObject.h
BGE #18724 : Modifier cause crash in 2.49RC2. My bad, I was too quick to fix the soft body problem in revision 20119. This time I tested against modifiers, soft body, armatures and replace mesh.
2009-05-11 22:07:30 +00:00
BL_MeshDeformer.cpp
BGE modifier: generate correct physic shape, share static derived mesh, share display list.
2009-05-14 13:47:08 +00:00
BL_MeshDeformer.h
BGE modifier: generate correct physic shape, share static derived mesh, share display list.
2009-05-14 13:47:08 +00:00
BL_ModifierDeformer.cpp
BGE modifier: generate correct physic shape, share static derived mesh, share display list.
2009-05-14 13:47:08 +00:00
BL_ModifierDeformer.h
BGE modifier: generate correct physic shape, share static derived mesh, share display list.
2009-05-14 13:47:08 +00:00
BL_ShapeActionActuator.cpp
Name attributes added since 2.48a more consistently.
2009-05-15 03:26:53 +00:00
BL_ShapeActionActuator.h
BGE Python API
2009-04-20 23:17:52 +00:00
BL_ShapeDeformer.cpp
BGE modifier: generate correct physic shape, share static derived mesh, share display list.
2009-05-14 13:47:08 +00:00
BL_ShapeDeformer.h
BGE modifier: generate correct physic shape, share static derived mesh, share display list.
2009-05-14 13:47:08 +00:00
BL_SkinDeformer.cpp
BGE modifier: generate correct physic shape, share static derived mesh, share display list.
2009-05-14 13:47:08 +00:00
BL_SkinDeformer.h
BGE modifier: generate correct physic shape, share static derived mesh, share display list.
2009-05-14 13:47:08 +00:00
BL_SkinMeshObject.cpp
BGE: Support mesh modifiers in the game engine.
2009-04-21 11:01:09 +00:00
BL_SkinMeshObject.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
BlenderWorldInfo.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
BlenderWorldInfo.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
CMakeLists.txt
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_BlenderScalarInterpolator.cpp
Fix crash in game engine IPO code, got out of sync after IPO cleanup, removed the duplicated function declarations.
2008-10-11 22:29:50 +00:00
KX_BlenderScalarInterpolator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_BlenderSceneConverter.cpp
BGE: Occlusion culling and other performance improvements.
2009-04-13 20:08:33 +00:00
KX_BlenderSceneConverter.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_ConvertActuators.cpp
Linux compilation problem, better fix
2009-05-10 21:30:30 +00:00
KX_ConvertActuators.h
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
KX_ConvertControllers.cpp
BGE: bookmark option on controller to make them run before all other controllers.
2009-05-17 21:50:31 +00:00
KX_ConvertControllers.h
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
KX_ConvertProperties.cpp
print warnings when python attributes and methods conflict with game properties.
2009-05-14 00:10:25 +00:00
KX_ConvertProperties.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ConvertSensors.cpp
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
KX_ConvertSensors.h
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
KX_IpoConvert.cpp
remove warnings for the BGE
2009-02-25 03:26:02 +00:00
KX_IpoConvert.h
BGE patch: approve patch #17312 : Multiple material IPOs per mesh in BGE.
2008-07-25 13:45:57 +00:00
Makefile
converted my gen_utils.h fix to PyObjectPlus.h
2008-09-06 14:13:31 +00:00
SConscript
Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID.
2009-02-25 12:07:51 +00:00