blender/intern/opencolorio
Brecht Van Lommel 60ff60dcdc RenderEngine API: add viewport draw utility functions to bind a GLSL fragment
shader for converting colors from linear to display space, based on the scene
color management settings.

if engine.support_display_space_shader(scene): # test graphics card support
	engine.bind_display_space_shader(scene)
	# draw pixels ..
	engine.unbind_display_space_shader()
2013-08-30 23:49:35 +00:00
..
CMakeLists.txt Fix build for MinGW without opencollada (updated libs coming soon), MinGW64 now builds with opencollada 2013-04-02 02:05:03 +00:00
fallback_impl.cc RenderEngine API: add viewport draw utility functions to bind a GLSL fragment 2013-08-30 23:49:35 +00:00
ocio_capi.cc RenderEngine API: add viewport draw utility functions to bind a GLSL fragment 2013-08-30 23:49:35 +00:00
ocio_capi.h RenderEngine API: add viewport draw utility functions to bind a GLSL fragment 2013-08-30 23:49:35 +00:00
ocio_impl_glsl.cc RenderEngine API: add viewport draw utility functions to bind a GLSL fragment 2013-08-30 23:49:35 +00:00
ocio_impl.cc style cleanup: indent/whitespace 2013-08-19 01:48:44 +00:00
ocio_impl.h RenderEngine API: add viewport draw utility functions to bind a GLSL fragment 2013-08-30 23:49:35 +00:00
SConscript Fix build for MinGW without opencollada (updated libs coming soon), MinGW64 now builds with opencollada 2013-04-02 02:05:03 +00:00