forked from bartvdbraak/blender
669befdfbe
Compared to Optix denoise, this is usually slower since there is no GPU acceleration. Some optimizations may still be possible, in avoid copies to the GPU and/or denoising less often. The main thing is that this adds viewport denoising support for computers without an NVIDIA GPU (as long as the CPU supports SSE 4.1, which is nearly all of them). Ref T76259
40 lines
1008 B
C
40 lines
1008 B
C
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __UTIL_OPENIMAGEDENOISE_H__
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#define __UTIL_OPENIMAGEDENOISE_H__
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#ifdef WITH_OPENIMAGEDENOISE
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# include <OpenImageDenoise/oidn.hpp>
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#endif
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#include "util_system.h"
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CCL_NAMESPACE_BEGIN
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static inline bool openimagedenoise_supported()
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{
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#ifdef WITH_OPENIMAGEDENOISE
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return system_cpu_support_sse41();
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#else
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return false;
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#endif
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}
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CCL_NAMESPACE_END
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#endif /* __UTIL_OPENIMAGEDENOISE_H__ */
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