blender/release/scripts/ui
Campbell Barton 9c602bd455 note:
for a single tuple the last comma is needed. ('SOUND', ), otherwise its just a string.
 
 string in "STRING"
...is the same as
 string in ("STRING")
...which checks the substring, its normally used like this
 if string in "maybe one of these words contains STRING"

in this case its better just to do ==
2009-11-22 21:47:55 +00:00
..
properties_data_armature.py use is rather then == when comparing with singletons (None/False/True), its faster and suggested by pep8 2009-11-22 17:41:35 +00:00
properties_data_bone.py use is rather then == when comparing with singletons (None/False/True), its faster and suggested by pep8 2009-11-22 17:41:35 +00:00
properties_data_camera.py Renamed "col2" to "wide_ui" which is more meaningful. 2009-11-19 13:26:51 +00:00
properties_data_curve.py pep8 cleanup & default select axis to negative (artist requst, make sense if you model the RHS and spend most time looping at the models front) 2009-11-21 00:05:43 +00:00
properties_data_empty.py * More small modifier improvements by nudelZ. 2009-11-20 20:40:29 +00:00
properties_data_lamp.py * More small modifier improvements by nudelZ. 2009-11-20 20:40:29 +00:00
properties_data_lattice.py pep8 cleanup & default select axis to negative (artist requst, make sense if you model the RHS and spend most time looping at the models front) 2009-11-21 00:05:43 +00:00
properties_data_mesh.py use is rather then == when comparing with singletons (None/False/True), its faster and suggested by pep8 2009-11-22 17:41:35 +00:00
properties_data_metaball.py pep8 cleanup & default select axis to negative (artist requst, make sense if you model the RHS and spend most time looping at the models front) 2009-11-21 00:05:43 +00:00
properties_data_modifier.py pep8 cleanup & default select axis to negative (artist requst, make sense if you model the RHS and spend most time looping at the models front) 2009-11-21 00:05:43 +00:00
properties_game.py pep8 cleanup & default select axis to negative (artist requst, make sense if you model the RHS and spend most time looping at the models front) 2009-11-21 00:05:43 +00:00
properties_material.py - hide members of bpy from dir() and autocomp. 2009-11-22 11:23:19 +00:00
properties_object_constraint.py pep8 cleanup & default select axis to negative (artist requst, make sense if you model the RHS and spend most time looping at the models front) 2009-11-21 00:05:43 +00:00
properties_object.py use is rather then == when comparing with singletons (None/False/True), its faster and suggested by pep8 2009-11-22 17:41:35 +00:00
properties_particle.py use is rather then == when comparing with singletons (None/False/True), its faster and suggested by pep8 2009-11-22 17:41:35 +00:00
properties_physics_cloth.py use is rather then == when comparing with singletons (None/False/True), its faster and suggested by pep8 2009-11-22 17:41:35 +00:00
properties_physics_common.py pep8 cleanup & default select axis to negative (artist requst, make sense if you model the RHS and spend most time looping at the models front) 2009-11-21 00:05:43 +00:00
properties_physics_field.py pep8 cleanup & default select axis to negative (artist requst, make sense if you model the RHS and spend most time looping at the models front) 2009-11-21 00:05:43 +00:00
properties_physics_fluid.py pep8 cleanup & default select axis to negative (artist requst, make sense if you model the RHS and spend most time looping at the models front) 2009-11-21 00:05:43 +00:00
properties_physics_smoke.py use is rather then == when comparing with singletons (None/False/True), its faster and suggested by pep8 2009-11-22 17:41:35 +00:00
properties_physics_softbody.py use is rather then == when comparing with singletons (None/False/True), its faster and suggested by pep8 2009-11-22 17:41:35 +00:00
properties_render.py use is rather then == when comparing with singletons (None/False/True), its faster and suggested by pep8 2009-11-22 17:41:35 +00:00
properties_scene.py use is rather then == when comparing with singletons (None/False/True), its faster and suggested by pep8 2009-11-22 17:41:35 +00:00
properties_texture.py Renamed "col2" to "wide_ui" which is more meaningful. 2009-11-19 13:26:51 +00:00
properties_world.py Renamed "col2" to "wide_ui" which is more meaningful. 2009-11-19 13:26:51 +00:00
space_buttons.py whitespace commit, (was some tabs mixed with spaces too) 2009-11-03 07:23:02 +00:00
space_console.py pep8 cleanup & default select axis to negative (artist requst, make sense if you model the RHS and spend most time looping at the models front) 2009-11-21 00:05:43 +00:00
space_filebrowser.py whitespace commit, (was some tabs mixed with spaces too) 2009-11-03 07:23:02 +00:00
space_image.py pep8 cleanup & default select axis to negative (artist requst, make sense if you model the RHS and spend most time looping at the models front) 2009-11-21 00:05:43 +00:00
space_info.py default name of keymap to 'keymap.py' + pedantic pep8 edits 2009-11-18 01:30:28 +00:00
space_logic.py whitespace commit, (was some tabs mixed with spaces too) 2009-11-03 07:23:02 +00:00
space_node.py pep8 cleanup & default select axis to negative (artist requst, make sense if you model the RHS and spend most time looping at the models front) 2009-11-21 00:05:43 +00:00
space_outliner.py whitespace commit, (was some tabs mixed with spaces too) 2009-11-03 07:23:02 +00:00
space_sequencer.py note: 2009-11-22 21:47:55 +00:00
space_text.py fix for py error when no text is displayed 2009-11-22 15:15:11 +00:00
space_time.py used py error checking tools to fix some bugs & make pep8 corrections 2009-11-14 13:35:44 +00:00
space_userpref.py use is rather then == when comparing with singletons (None/False/True), its faster and suggested by pep8 2009-11-22 17:41:35 +00:00
space_view3d_toolbar.py - added back Shift+Tab to toggle snap 2009-11-21 13:01:28 +00:00
space_view3d.py remove template uiTemplate_view3d_select_faceselmenu 2009-11-22 10:02:32 +00:00