blender/intern/cycles/bvh/bvh_split.cpp
Brecht Van Lommel bf25f1ea96 Cycles Hair: refactoring to store curves with the index of the first key and the
number of keys in the curve, rather than curve segments with the indices of two
keys. ShaderData.segment now stores the segment number in the curve.
2013-01-03 12:09:09 +00:00

327 lines
10 KiB
C++

/*
* Adapted from code copyright 2009-2010 NVIDIA Corporation
* Modifications Copyright 2011, Blender Foundation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "bvh_build.h"
#include "bvh_split.h"
#include "bvh_sort.h"
#include "mesh.h"
#include "object.h"
#include "util_algorithm.h"
CCL_NAMESPACE_BEGIN
/* Object Split */
BVHObjectSplit::BVHObjectSplit(BVHBuild *builder, const BVHRange& range, float nodeSAH)
: sah(FLT_MAX), dim(0), num_left(0), left_bounds(BoundBox::empty), right_bounds(BoundBox::empty)
{
const BVHReference *ref_ptr = &builder->references[range.start()];
float min_sah = FLT_MAX;
for(int dim = 0; dim < 3; dim++) {
/* sort references */
bvh_reference_sort(range.start(), range.end(), &builder->references[0], dim);
/* sweep right to left and determine bounds. */
BoundBox right_bounds = BoundBox::empty;
for(int i = range.size() - 1; i > 0; i--) {
right_bounds.grow(ref_ptr[i].bounds());
builder->spatial_right_bounds[i - 1] = right_bounds;
}
/* sweep left to right and select lowest SAH. */
BoundBox left_bounds = BoundBox::empty;
for(int i = 1; i < range.size(); i++) {
left_bounds.grow(ref_ptr[i - 1].bounds());
right_bounds = builder->spatial_right_bounds[i - 1];
float sah = nodeSAH +
left_bounds.safe_area() * builder->params.triangle_cost(i) +
right_bounds.safe_area() * builder->params.triangle_cost(range.size() - i);
if(sah < min_sah) {
min_sah = sah;
this->sah = sah;
this->dim = dim;
this->num_left = i;
this->left_bounds = left_bounds;
this->right_bounds = right_bounds;
}
}
}
}
void BVHObjectSplit::split(BVHBuild *builder, BVHRange& left, BVHRange& right, const BVHRange& range)
{
/* sort references according to split */
bvh_reference_sort(range.start(), range.end(), &builder->references[0], this->dim);
/* split node ranges */
left = BVHRange(this->left_bounds, range.start(), this->num_left);
right = BVHRange(this->right_bounds, left.end(), range.size() - this->num_left);
}
/* Spatial Split */
BVHSpatialSplit::BVHSpatialSplit(BVHBuild *builder, const BVHRange& range, float nodeSAH)
: sah(FLT_MAX), dim(0), pos(0.0f)
{
/* initialize bins. */
float3 origin = range.bounds().min;
float3 binSize = (range.bounds().max - origin) * (1.0f / (float)BVHParams::NUM_SPATIAL_BINS);
float3 invBinSize = 1.0f / binSize;
for(int dim = 0; dim < 3; dim++) {
for(int i = 0; i < BVHParams::NUM_SPATIAL_BINS; i++) {
BVHSpatialBin& bin = builder->spatial_bins[dim][i];
bin.bounds = BoundBox::empty;
bin.enter = 0;
bin.exit = 0;
}
}
/* chop references into bins. */
for(unsigned int refIdx = range.start(); refIdx < range.end(); refIdx++) {
const BVHReference& ref = builder->references[refIdx];
float3 firstBinf = (ref.bounds().min - origin) * invBinSize;
float3 lastBinf = (ref.bounds().max - origin) * invBinSize;
int3 firstBin = make_int3((int)firstBinf.x, (int)firstBinf.y, (int)firstBinf.z);
int3 lastBin = make_int3((int)lastBinf.x, (int)lastBinf.y, (int)lastBinf.z);
firstBin = clamp(firstBin, 0, BVHParams::NUM_SPATIAL_BINS - 1);
lastBin = clamp(lastBin, firstBin, BVHParams::NUM_SPATIAL_BINS - 1);
for(int dim = 0; dim < 3; dim++) {
BVHReference currRef = ref;
for(int i = firstBin[dim]; i < lastBin[dim]; i++) {
BVHReference leftRef, rightRef;
split_reference(builder, leftRef, rightRef, currRef, dim, origin[dim] + binSize[dim] * (float)(i + 1));
builder->spatial_bins[dim][i].bounds.grow(leftRef.bounds());
currRef = rightRef;
}
builder->spatial_bins[dim][lastBin[dim]].bounds.grow(currRef.bounds());
builder->spatial_bins[dim][firstBin[dim]].enter++;
builder->spatial_bins[dim][lastBin[dim]].exit++;
}
}
/* select best split plane. */
for(int dim = 0; dim < 3; dim++) {
/* sweep right to left and determine bounds. */
BoundBox right_bounds = BoundBox::empty;
for(int i = BVHParams::NUM_SPATIAL_BINS - 1; i > 0; i--) {
right_bounds.grow(builder->spatial_bins[dim][i].bounds);
builder->spatial_right_bounds[i - 1] = right_bounds;
}
/* sweep left to right and select lowest SAH. */
BoundBox left_bounds = BoundBox::empty;
int leftNum = 0;
int rightNum = range.size();
for(int i = 1; i < BVHParams::NUM_SPATIAL_BINS; i++) {
left_bounds.grow(builder->spatial_bins[dim][i - 1].bounds);
leftNum += builder->spatial_bins[dim][i - 1].enter;
rightNum -= builder->spatial_bins[dim][i - 1].exit;
float sah = nodeSAH +
left_bounds.safe_area() * builder->params.triangle_cost(leftNum) +
builder->spatial_right_bounds[i - 1].safe_area() * builder->params.triangle_cost(rightNum);
if(sah < this->sah) {
this->sah = sah;
this->dim = dim;
this->pos = origin[dim] + binSize[dim] * (float)i;
}
}
}
}
void BVHSpatialSplit::split(BVHBuild *builder, BVHRange& left, BVHRange& right, const BVHRange& range)
{
/* Categorize references and compute bounds.
*
* Left-hand side: [left_start, left_end[
* Uncategorized/split: [left_end, right_start[
* Right-hand side: [right_start, refs.size()[ */
vector<BVHReference>& refs = builder->references;
int left_start = range.start();
int left_end = left_start;
int right_start = range.end();
int right_end = range.end();
BoundBox left_bounds = BoundBox::empty;
BoundBox right_bounds = BoundBox::empty;
for(int i = left_end; i < right_start; i++) {
if(refs[i].bounds().max[this->dim] <= this->pos) {
/* entirely on the left-hand side */
left_bounds.grow(refs[i].bounds());
swap(refs[i], refs[left_end++]);
}
else if(refs[i].bounds().min[this->dim] >= this->pos) {
/* entirely on the right-hand side */
right_bounds.grow(refs[i].bounds());
swap(refs[i--], refs[--right_start]);
}
}
/* duplicate or unsplit references intersecting both sides. */
while(left_end < right_start) {
/* split reference. */
BVHReference lref, rref;
split_reference(builder, lref, rref, refs[left_end], this->dim, this->pos);
/* compute SAH for duplicate/unsplit candidates. */
BoundBox lub = left_bounds; // Unsplit to left: new left-hand bounds.
BoundBox rub = right_bounds; // Unsplit to right: new right-hand bounds.
BoundBox ldb = left_bounds; // Duplicate: new left-hand bounds.
BoundBox rdb = right_bounds; // Duplicate: new right-hand bounds.
lub.grow(refs[left_end].bounds());
rub.grow(refs[left_end].bounds());
ldb.grow(lref.bounds());
rdb.grow(rref.bounds());
float lac = builder->params.triangle_cost(left_end - left_start);
float rac = builder->params.triangle_cost(right_end - right_start);
float lbc = builder->params.triangle_cost(left_end - left_start + 1);
float rbc = builder->params.triangle_cost(right_end - right_start + 1);
float unsplitLeftSAH = lub.safe_area() * lbc + right_bounds.safe_area() * rac;
float unsplitRightSAH = left_bounds.safe_area() * lac + rub.safe_area() * rbc;
float duplicateSAH = ldb.safe_area() * lbc + rdb.safe_area() * rbc;
float minSAH = min(min(unsplitLeftSAH, unsplitRightSAH), duplicateSAH);
if(minSAH == unsplitLeftSAH) {
/* unsplit to left */
left_bounds = lub;
left_end++;
}
else if(minSAH == unsplitRightSAH) {
/* unsplit to right */
right_bounds = rub;
swap(refs[left_end], refs[--right_start]);
}
else {
/* duplicate */
left_bounds = ldb;
right_bounds = rdb;
refs[left_end++] = lref;
refs.insert(refs.begin() + right_end, rref);
right_end++;
}
}
left = BVHRange(left_bounds, left_start, left_end - left_start);
right = BVHRange(right_bounds, right_start, right_end - right_start);
}
void BVHSpatialSplit::split_reference(BVHBuild *builder, BVHReference& left, BVHReference& right, const BVHReference& ref, int dim, float pos)
{
/* initialize boundboxes */
BoundBox left_bounds = BoundBox::empty;
BoundBox right_bounds = BoundBox::empty;
/* loop over vertices/edges. */
Object *ob = builder->objects[ref.prim_object()];
const Mesh *mesh = ob->mesh;
if (ref.prim_segment() == ~0) {
const int *inds = mesh->triangles[ref.prim_index()].v;
const float3 *verts = &mesh->verts[0];
const float3* v1 = &verts[inds[2]];
for(int i = 0; i < 3; i++) {
const float3* v0 = v1;
int vindex = inds[i];
v1 = &verts[vindex];
float v0p = (*v0)[dim];
float v1p = (*v1)[dim];
/* insert vertex to the boxes it belongs to. */
if(v0p <= pos)
left_bounds.grow(*v0);
if(v0p >= pos)
right_bounds.grow(*v0);
/* edge intersects the plane => insert intersection to both boxes. */
if((v0p < pos && v1p > pos) || (v0p > pos && v1p < pos)) {
float3 t = lerp(*v0, *v1, clamp((pos - v0p) / (v1p - v0p), 0.0f, 1.0f));
left_bounds.grow(t);
right_bounds.grow(t);
}
}
}
else {
/* curve split: NOTE - Currently ignores curve width and needs to be fixed.*/
const int k0 = mesh->curves[ref.prim_index()].first_key + ref.prim_segment();
const int k1 = k0 + 1;
const float3* v0 = &mesh->curve_keys[k0].co;
const float3* v1 = &mesh->curve_keys[k1].co;
float v0p = (*v0)[dim];
float v1p = (*v1)[dim];
/* insert vertex to the boxes it belongs to. */
if(v0p <= pos)
left_bounds.grow(*v0);
if(v0p >= pos)
right_bounds.grow(*v0);
if(v1p <= pos)
left_bounds.grow(*v1);
if(v1p >= pos)
right_bounds.grow(*v1);
/* edge intersects the plane => insert intersection to both boxes. */
if((v0p < pos && v1p > pos) || (v0p > pos && v1p < pos)) {
float3 t = lerp(*v0, *v1, clamp((pos - v0p) / (v1p - v0p), 0.0f, 1.0f));
left_bounds.grow(t);
right_bounds.grow(t);
}
}
/* intersect with original bounds. */
left_bounds.max[dim] = pos;
right_bounds.min[dim] = pos;
left_bounds.intersect(ref.bounds());
right_bounds.intersect(ref.bounds());
/* set references */
left = BVHReference(left_bounds, ref.prim_index(), ref.prim_object(), ref.prim_segment());
right = BVHReference(right_bounds, ref.prim_index(), ref.prim_object(), ref.prim_segment());
}
CCL_NAMESPACE_END