blender/intern/cycles/util
Thomas Dinges d4c97029ef Cycles GPU Rendering:
* Make Cycles aware of sm_35 (Tesla K20, GeForce GTX TITAN).

The CUDA Toolkit 5.0 is needed for that and this is not officially used yet, but people with access to such cards can start testing. (just build sm_35 kernels).
2013-02-21 17:16:32 +00:00
..
CMakeLists.txt Cycles Hair: refactoring to support generic attributes for hair curves. There 2013-01-03 12:08:54 +00:00
util_algorithm.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
util_args.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
util_boundbox.h Fix cycles hair curves with NaN values not rendering with dynamic BVH. These NaN 2013-02-14 21:40:28 +00:00
util_cache.cpp Additional fix #32074, by Sven-Hendrik Haase (svenstaro). Boost version header must be included in cycles in order to expand the version check macro. 2012-07-29 13:52:38 +00:00
util_cache.h Fix cycles issue with BVH cache created with 64 bits and used for 32 bits binary, 2013-02-13 11:02:51 +00:00
util_color.h code cleanup: quiet all warnings about double promotion (either by changing the type or explicitly casting). 2012-06-09 17:45:22 +00:00
util_cuda.cpp For non-windows systems, check for CUDA compiler during runtime 2013-01-14 19:33:16 +00:00
util_cuda.h Cycles GPU Rendering: 2013-02-21 17:16:32 +00:00
util_debug.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
util_dynlib.cpp patch [#34320] Cross compiling with mingw-w64 on ubuntu 2013-02-19 12:05:38 +00:00
util_dynlib.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
util_foreach.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
util_function.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
util_hash.h style cleanup: assignment & indentation. 2012-06-09 18:56:12 +00:00
util_image.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
util_list.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
util_map.h Cycles: first batch of windows build fixes, not quite there yet. 2011-05-03 18:29:11 +00:00
util_math.h Cycles: multiple importance sampling for lamps, which helps reduce noise for 2013-01-09 21:09:20 +00:00
util_md5.cpp style cleanup: assignment & indentation. 2012-06-09 18:56:12 +00:00
util_md5.h Cycles OSL: refactoring and fixes 2012-11-03 14:32:13 +00:00
util_memarena.cpp Cycles: remove deprecated strict aliasing flag for opencl, fix missing update 2011-09-19 11:57:31 +00:00
util_memarena.h Cycles: remove deprecated strict aliasing flag for opencl, fix missing update 2011-09-19 11:57:31 +00:00
util_opencl.cpp Cycles: disable OpenCL in builds for now, since it's not working and is only 2012-11-06 19:58:51 +00:00
util_opencl.h style cleanup: assignment & indentation. 2012-06-09 18:56:12 +00:00
util_opengl.h Cycles: build without GLUT test app by default. 2011-05-01 10:00:21 +00:00
util_param.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
util_path.cpp Cycles OSL: shader script node 2012-11-03 14:32:35 +00:00
util_path.h Cycles OSL: shader script node 2012-11-03 14:32:35 +00:00
util_progress.h Cycles: persistent images option 2012-11-09 08:46:53 +00:00
util_set.h Cycles: first batch of windows build fixes, not quite there yet. 2011-05-03 18:29:11 +00:00
util_stats.h Cycles: no need in spin lock in memory statistics 2012-11-09 08:47:08 +00:00
util_string.cpp Cycles: compile opencl kernels in non-blocking thread, and don't crash on 2011-09-02 00:10:03 +00:00
util_string.h Cycles: compile opencl kernels in non-blocking thread, and don't crash on 2011-09-02 00:10:03 +00:00
util_system.cpp Fix cycles intersection issue with overlapping faces on windows 32 bit and CPU 2013-02-04 16:12:37 +00:00
util_system.h Fix cycles intersection issue with overlapping faces on windows 32 bit and CPU 2013-02-04 16:12:37 +00:00
util_task.cpp Fix cycles crash that happened with mesh emission and diffuse/glossy ray 2013-01-25 02:00:57 +00:00
util_task.h Fix cycles crash that happened with mesh emission and diffuse/glossy ray 2013-01-25 02:00:57 +00:00
util_thread.h Fix #33375: OSL geom:trianglevertices gave wrong coordinates for static BVH. 2012-12-01 19:15:05 +00:00
util_time.cpp Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
util_time.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
util_transform.cpp Fix #32900: object motion blur not working on the GPU. To make this work I disabled motion 2012-11-29 00:43:50 +00:00
util_transform.h Fix cycles aliasing warnings caused by motion blur transforms. 2012-12-21 10:26:48 +00:00
util_types.h Cycles Hair: refactoring to support generic attributes for hair curves. There 2013-01-03 12:08:54 +00:00
util_vector.h Cycles: clang build fixes. 2011-08-10 19:45:08 +00:00
util_view.cpp style cleanup: assignment & indentation. 2012-06-09 18:56:12 +00:00
util_view.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
util_xml.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00