blender/intern/cycles
Patrick Mours 3df90de6c2 Cycles: Add NanoVDB support for rendering volumes
NanoVDB is a platform-independent sparse volume data structure that makes it possible to
use OpenVDB volumes on the GPU. This patch uses it for volume rendering in Cycles,
replacing the previous usage of dense 3D textures.

Since it has a big impact on memory usage and performance and changes the OpenVDB
branch used for the rest of Blender as well, this is not enabled by default yet, which will
happen only after 2.82 was branched off. To enable it, build both dependencies and Blender
itself with the "WITH_NANOVDB" CMake option.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D8794
2020-10-05 15:03:30 +02:00
..
app CMake: refresh building and external library handling of Cycles standalone 2020-09-04 17:10:50 +02:00
blender Cycles: Add command line option for overriding the compute device 2020-10-02 19:26:35 +02:00
bvh CMake: refresh building and external library handling of Cycles standalone 2020-09-04 17:10:50 +02:00
cmake Cleanup: tabs in CMake files 2020-09-07 23:12:34 +10:00
device Cycles: Add NanoVDB support for rendering volumes 2020-10-05 15:03:30 +02:00
doc CMake: refresh building and external library handling of Cycles standalone 2020-09-04 17:10:50 +02:00
graph Cycles: Fix broken 32 bit shift. 2020-10-01 10:19:50 -06:00
kernel Cycles: Add NanoVDB support for rendering volumes 2020-10-05 15:03:30 +02:00
render Cycles: Add NanoVDB support for rendering volumes 2020-10-05 15:03:30 +02:00
subd CMake: refresh building and external library handling of Cycles standalone 2020-09-04 17:10:50 +02:00
test Tests: bundle tests for some modules in their own executables 2020-09-17 12:29:19 +02:00
util Cycles: Add NanoVDB support for rendering volumes 2020-10-05 15:03:30 +02:00
CMakeLists.txt Cycles: Add NanoVDB support for rendering volumes 2020-10-05 15:03:30 +02:00