forked from bartvdbraak/blender
23efeff6a9
Running scripts directly didnt call the register function, even though this is not essential its good to be able to run a script directly and see changes in the UI.
1034 lines
35 KiB
Python
1034 lines
35 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from rna_prop_ui import PropertyPanel
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from properties_physics_common import point_cache_ui
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from properties_physics_common import effector_weights_ui
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from properties_physics_common import basic_force_field_settings_ui
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from properties_physics_common import basic_force_field_falloff_ui
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def particle_panel_enabled(context, psys):
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return (psys.point_cache.baked is False) and (not psys.edited) and (not context.particle_system_editable)
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def particle_panel_poll(context):
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psys = context.particle_system
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if psys is None:
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return False
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if psys.settings is None:
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return False
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return psys.settings.type in ('EMITTER', 'REACTOR', 'HAIR')
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class ParticleButtonsPanel(bpy.types.Panel):
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "particle"
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def poll(self, context):
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return particle_panel_poll(context)
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class PARTICLE_PT_context_particles(ParticleButtonsPanel):
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bl_label = ""
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bl_show_header = False
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def poll(self, context):
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return (context.particle_system or context.object)
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def draw(self, context):
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layout = self.layout
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ob = context.object
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psys = context.particle_system
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if ob:
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row = layout.row()
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row.template_list(ob, "particle_systems", ob, "active_particle_system_index", rows=2)
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col = row.column(align=True)
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col.operator("object.particle_system_add", icon='ZOOMIN', text="")
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col.operator("object.particle_system_remove", icon='ZOOMOUT', text="")
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if psys and not psys.settings:
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split = layout.split(percentage=0.32)
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col = split.column()
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col.label(text="Name:")
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col.label(text="Settings:")
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col = split.column()
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col.prop(psys, "name", text="")
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col.template_ID(psys, "settings", new="particle.new")
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elif psys:
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part = psys.settings
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split = layout.split(percentage=0.32)
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col = split.column()
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col.label(text="Name:")
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if part.type in ('EMITTER', 'REACTOR', 'HAIR'):
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col.label(text="Settings:")
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col.label(text="Type:")
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col = split.column()
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col.prop(psys, "name", text="")
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if part.type in ('EMITTER', 'REACTOR', 'HAIR'):
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col.template_ID(psys, "settings", new="particle.new")
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#row = layout.row()
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#row.label(text="Viewport")
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#row.label(text="Render")
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if part:
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if part.type not in ('EMITTER', 'REACTOR', 'HAIR'):
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layout.label(text="No settings for fluid particles")
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return
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row = col.row()
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row.enabled = particle_panel_enabled(context, psys)
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row.prop(part, "type", text="")
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row.prop(psys, "seed")
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split = layout.split(percentage=0.65)
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if part.type == 'HAIR':
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if psys.edited:
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split.operator("particle.edited_clear", text="Free Edit")
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else:
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split.label(text="")
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row = split.row()
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row.enabled = particle_panel_enabled(context, psys)
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row.prop(part, "hair_step")
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if psys.edited:
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if psys.global_hair:
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layout.operator("particle.connect_hair")
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layout.label(text="Hair is disconnected.")
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else:
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layout.operator("particle.disconnect_hair")
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layout.label(text="")
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elif part.type == 'REACTOR':
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split.enabled = particle_panel_enabled(context, psys)
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split.prop(psys, "reactor_target_object")
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split.prop(psys, "reactor_target_particle_system", text="Particle System")
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class PARTICLE_PT_custom_props(ParticleButtonsPanel, PropertyPanel):
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_context_path = "particle_system.settings"
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class PARTICLE_PT_emission(ParticleButtonsPanel):
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bl_label = "Emission"
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def poll(self, context):
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if particle_panel_poll(context):
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return not context.particle_system.point_cache.external
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else:
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return False
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def draw(self, context):
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layout = self.layout
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psys = context.particle_system
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part = psys.settings
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layout.enabled = particle_panel_enabled(context, psys) and not psys.multiple_caches
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row = layout.row()
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row.active = part.distribution != 'GRID'
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row.prop(part, "amount")
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if part.type != 'HAIR':
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split = layout.split()
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col = split.column(align=True)
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col.prop(part, "start")
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col.prop(part, "end")
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col = split.column(align=True)
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col.prop(part, "lifetime")
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col.prop(part, "random_lifetime", slider=True)
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layout.row().label(text="Emit From:")
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row = layout.row()
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row.prop(part, "emit_from", expand=True)
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row = layout.row()
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row.prop(part, "trand")
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if part.distribution != 'GRID':
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row.prop(part, "even_distribution")
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if part.emit_from == 'FACE' or part.emit_from == 'VOLUME':
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row = layout.row()
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row.prop(part, "distribution", expand=True)
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row = layout.row()
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if part.distribution == 'JIT':
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row.prop(part, "userjit", text="Particles/Face")
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row.prop(part, "jitter_factor", text="Jittering Amount", slider=True)
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elif part.distribution == 'GRID':
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row.prop(part, "grid_resolution")
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class PARTICLE_PT_hair_dynamics(ParticleButtonsPanel):
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bl_label = "Hair dynamics"
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bl_default_closed = True
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def poll(self, context):
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psys = context.particle_system
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if psys is None:
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return False
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if psys.settings is None:
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return False
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return psys.settings.type == 'HAIR'
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def draw_header(self, context):
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#cloth = context.cloth.collision_settings
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#self.layout.active = cloth_panel_enabled(context.cloth)
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#self.layout.prop(cloth, "enable_collision", text="")
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psys = context.particle_system
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self.layout.prop(psys, "hair_dynamics", text="")
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def draw(self, context):
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layout = self.layout
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psys = context.particle_system
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if not psys.cloth:
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return
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#part = psys.settings
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cloth = psys.cloth.settings
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layout.enabled = psys.hair_dynamics
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split = layout.split()
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col = split.column()
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col.label(text="Material:")
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sub = col.column(align=True)
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sub.prop(cloth, "pin_stiffness", text="Stiffness")
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sub.prop(cloth, "mass")
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sub.prop(cloth, "bending_stiffness", text="Bending")
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sub.prop(cloth, "internal_friction", slider=True)
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col = split.column()
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col.label(text="Damping:")
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sub = col.column(align=True)
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sub.prop(cloth, "spring_damping", text="Spring")
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sub.prop(cloth, "air_damping", text="Air")
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col.label(text="Quality:")
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col.prop(cloth, "quality", text="Steps", slider=True)
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class PARTICLE_PT_cache(ParticleButtonsPanel):
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bl_label = "Cache"
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bl_default_closed = True
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def poll(self, context):
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psys = context.particle_system
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if psys is None:
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return False
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if psys.settings is None:
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return False
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phystype = psys.settings.physics_type
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if phystype == 'NO' or phystype == 'KEYED':
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return False
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return psys.settings.type in ('EMITTER', 'REACTOR') or (psys.settings.type == 'HAIR' and psys.hair_dynamics)
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def draw(self, context):
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psys = context.particle_system
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point_cache_ui(self, context, psys.point_cache, particle_panel_enabled(context, psys), not psys.hair_dynamics, 0)
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class PARTICLE_PT_velocity(ParticleButtonsPanel):
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bl_label = "Velocity"
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def poll(self, context):
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if particle_panel_poll(context):
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psys = context.particle_system
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return psys.settings.physics_type != 'BOIDS' and not psys.point_cache.external
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else:
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return False
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def draw(self, context):
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layout = self.layout
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psys = context.particle_system
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part = psys.settings
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layout.enabled = particle_panel_enabled(context, psys)
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split = layout.split()
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sub = split.column()
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sub.label(text="Emitter Geometry:")
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sub.prop(part, "normal_factor")
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subsub = sub.column(align=True)
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subsub.prop(part, "tangent_factor")
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subsub.prop(part, "tangent_phase", slider=True)
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sub = split.column()
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sub.label(text="Emitter Object")
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sub.prop(part, "object_aligned_factor", text="")
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layout.row().label(text="Other:")
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split = layout.split()
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sub = split.column()
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if part.emit_from == 'PARTICLE':
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sub.prop(part, "particle_factor")
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else:
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sub.prop(part, "object_factor", slider=True)
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sub = split.column()
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sub.prop(part, "random_factor")
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#if part.type=='REACTOR':
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# sub.prop(part, "reactor_factor")
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# sub.prop(part, "reaction_shape", slider=True)
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class PARTICLE_PT_rotation(ParticleButtonsPanel):
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bl_label = "Rotation"
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def poll(self, context):
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if particle_panel_poll(context):
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psys = context.particle_system
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return psys.settings.physics_type != 'BOIDS' and not psys.point_cache.external
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else:
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return False
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def draw(self, context):
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layout = self.layout
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psys = context.particle_system
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part = psys.settings
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layout.enabled = particle_panel_enabled(context, psys)
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split = layout.split()
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split.label(text="Initial Rotation:")
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split.prop(part, "rotation_dynamic")
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split = layout.split()
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sub = split.column(align=True)
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sub.prop(part, "rotation_mode", text="")
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sub.prop(part, "random_rotation_factor", slider=True, text="Random")
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sub = split.column(align=True)
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sub.prop(part, "phase_factor", slider=True)
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sub.prop(part, "random_phase_factor", text="Random", slider=True)
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layout.row().label(text="Angular Velocity:")
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layout.row().prop(part, "angular_velocity_mode", expand=True)
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split = layout.split()
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sub = split.column()
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if part.angular_velocity_mode != 'NONE':
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sub.prop(part, "angular_velocity_factor", text="")
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class PARTICLE_PT_physics(ParticleButtonsPanel):
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bl_label = "Physics"
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def poll(self, context):
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if particle_panel_poll(context):
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return not context.particle_system.point_cache.external
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else:
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return False
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def draw(self, context):
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layout = self.layout
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psys = context.particle_system
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part = psys.settings
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layout.enabled = particle_panel_enabled(context, psys)
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row = layout.row()
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row.prop(part, "physics_type", expand=True)
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if part.physics_type != 'NO':
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row = layout.row()
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col = row.column(align=True)
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col.prop(part, "particle_size")
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col.prop(part, "random_size", slider=True)
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col = row.column(align=True)
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col.prop(part, "mass")
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col.prop(part, "sizemass", text="Multiply mass with size")
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if part.physics_type == 'NEWTON':
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split = layout.split()
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sub = split.column()
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sub.label(text="Forces:")
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sub.prop(part, "brownian_factor")
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sub.prop(part, "drag_factor", slider=True)
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sub.prop(part, "damp_factor", slider=True)
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sub = split.column()
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sub.prop(part, "size_deflect")
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sub.prop(part, "die_on_collision")
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sub.prop(part, "integrator")
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sub.prop(part, "time_tweak")
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elif part.physics_type == 'KEYED':
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split = layout.split()
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sub = split.column()
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row = layout.row()
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col = row.column()
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col.active = not psys.keyed_timing
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col.prop(part, "keyed_loops", text="Loops")
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row.prop(psys, "keyed_timing", text="Use Timing")
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layout.label(text="Keys:")
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elif part.physics_type == 'BOIDS':
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boids = part.boids
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row = layout.row()
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row.prop(boids, "allow_flight")
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row.prop(boids, "allow_land")
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row.prop(boids, "allow_climb")
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split = layout.split()
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sub = split.column()
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col = sub.column(align=True)
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col.active = boids.allow_flight
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col.prop(boids, "air_max_speed")
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col.prop(boids, "air_min_speed", slider=True)
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col.prop(boids, "air_max_acc", slider=True)
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col.prop(boids, "air_max_ave", slider=True)
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col.prop(boids, "air_personal_space")
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row = col.row()
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row.active = (boids.allow_land or boids.allow_climb) and boids.allow_flight
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row.prop(boids, "landing_smoothness")
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sub = split.column()
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col = sub.column(align=True)
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col.active = boids.allow_land or boids.allow_climb
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col.prop(boids, "land_max_speed")
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col.prop(boids, "land_jump_speed")
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col.prop(boids, "land_max_acc", slider=True)
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col.prop(boids, "land_max_ave", slider=True)
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col.prop(boids, "land_personal_space")
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col.prop(boids, "land_stick_force")
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row = layout.row()
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col = row.column(align=True)
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col.label(text="Battle:")
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col.prop(boids, "health")
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col.prop(boids, "strength")
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col.prop(boids, "aggression")
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col.prop(boids, "accuracy")
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col.prop(boids, "range")
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col = row.column()
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col.label(text="Misc:")
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col.prop(boids, "banking", slider=True)
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col.prop(boids, "height", slider=True)
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if part.physics_type == 'KEYED' or part.physics_type == 'BOIDS':
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if part.physics_type == 'BOIDS':
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layout.label(text="Relations:")
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row = layout.row()
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row.template_list(psys, "targets", psys, "active_particle_target_index")
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col = row.column()
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sub = col.row()
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subsub = sub.column(align=True)
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subsub.operator("particle.new_target", icon='ZOOMIN', text="")
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subsub.operator("particle.target_remove", icon='ZOOMOUT', text="")
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sub = col.row()
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subsub = sub.column(align=True)
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subsub.operator("particle.target_move_up", icon='MOVE_UP_VEC', text="")
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subsub.operator("particle.target_move_down", icon='MOVE_DOWN_VEC', text="")
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key = psys.active_particle_target
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if key:
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row = layout.row()
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if part.physics_type == 'KEYED':
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col = row.column()
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#doesn't work yet
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#col.red_alert = key.valid
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col.prop(key, "object", text="")
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col.prop(key, "system", text="System")
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col = row.column()
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col.active = psys.keyed_timing
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col.prop(key, "time")
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col.prop(key, "duration")
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else:
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sub = row.row()
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#doesn't work yet
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#sub.red_alert = key.valid
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sub.prop(key, "object", text="")
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sub.prop(key, "system", text="System")
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layout.prop(key, "mode", expand=True)
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class PARTICLE_PT_boidbrain(ParticleButtonsPanel):
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bl_label = "Boid Brain"
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def poll(self, context):
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psys = context.particle_system
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if psys is None:
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return False
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if psys.settings is None:
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return False
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if psys.point_cache.external:
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return False
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return psys.settings.physics_type == 'BOIDS'
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def draw(self, context):
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layout = self.layout
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boids = context.particle_system.settings.boids
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layout.enabled = particle_panel_enabled(context, context.particle_system)
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# Currently boids can only use the first state so these are commented out for now.
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#row = layout.row()
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#row.template_list(boids, "states", boids, "active_boid_state_index", compact="True")
|
|
#col = row.row()
|
|
#sub = col.row(align=True)
|
|
#sub.operator("boid.state_add", icon='ZOOMIN', text="")
|
|
#sub.operator("boid.state_del", icon='ZOOMOUT', text="")
|
|
#sub = row.row(align=True)
|
|
#sub.operator("boid.state_move_up", icon='MOVE_UP_VEC', text="")
|
|
#sub.operator("boid.state_move_down", icon='MOVE_DOWN_VEC', text="")
|
|
|
|
state = boids.active_boid_state
|
|
|
|
#layout.prop(state, "name", text="State name")
|
|
|
|
row = layout.row()
|
|
row.prop(state, "ruleset_type")
|
|
if state.ruleset_type == 'FUZZY':
|
|
row.prop(state, "rule_fuzziness", slider=True)
|
|
else:
|
|
row.label(text="")
|
|
|
|
row = layout.row()
|
|
row.template_list(state, "rules", state, "active_boid_rule_index")
|
|
|
|
col = row.column()
|
|
sub = col.row()
|
|
subsub = sub.column(align=True)
|
|
subsub.operator_menu_enum("boid.rule_add", "type", icon='ZOOMIN', text="")
|
|
subsub.operator("boid.rule_del", icon='ZOOMOUT', text="")
|
|
sub = col.row()
|
|
subsub = sub.column(align=True)
|
|
subsub.operator("boid.rule_move_up", icon='MOVE_UP_VEC', text="")
|
|
subsub.operator("boid.rule_move_down", icon='MOVE_DOWN_VEC', text="")
|
|
|
|
rule = state.active_boid_rule
|
|
|
|
if rule:
|
|
row = layout.row()
|
|
row.prop(rule, "name", text="")
|
|
#somebody make nice icons for boids here please! -jahka
|
|
row.prop(rule, "in_air", icon='MOVE_UP_VEC', text="")
|
|
row.prop(rule, "on_land", icon='MOVE_DOWN_VEC', text="")
|
|
|
|
row = layout.row()
|
|
|
|
if rule.type == 'GOAL':
|
|
row.prop(rule, "object")
|
|
row = layout.row()
|
|
row.prop(rule, "predict")
|
|
elif rule.type == 'AVOID':
|
|
row.prop(rule, "object")
|
|
row = layout.row()
|
|
row.prop(rule, "predict")
|
|
row.prop(rule, "fear_factor")
|
|
elif rule.type == 'FOLLOW_PATH':
|
|
row.label(text="Not yet functional.")
|
|
elif rule.type == 'AVOID_COLLISION':
|
|
row.prop(rule, "boids")
|
|
row.prop(rule, "deflectors")
|
|
row.prop(rule, "look_ahead")
|
|
elif rule.type == 'FOLLOW_LEADER':
|
|
row.prop(rule, "object", text="")
|
|
row.prop(rule, "distance")
|
|
row = layout.row()
|
|
row.prop(rule, "line")
|
|
sub = row.row()
|
|
sub.active = rule.line
|
|
sub.prop(rule, "queue_size")
|
|
elif rule.type == 'AVERAGE_SPEED':
|
|
row.prop(rule, "speed", slider=True)
|
|
row.prop(rule, "wander", slider=True)
|
|
row.prop(rule, "level", slider=True)
|
|
elif rule.type == 'FIGHT':
|
|
row.prop(rule, "distance")
|
|
row.prop(rule, "flee_distance")
|
|
|
|
|
|
class PARTICLE_PT_render(ParticleButtonsPanel):
|
|
bl_label = "Render"
|
|
|
|
def poll(self, context):
|
|
psys = context.particle_system
|
|
if psys is None:
|
|
return False
|
|
if psys.settings is None:
|
|
return False
|
|
return True
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
psys = context.particle_system
|
|
part = psys.settings
|
|
|
|
row = layout.row()
|
|
row.prop(part, "material")
|
|
row.prop(psys, "parent")
|
|
|
|
split = layout.split()
|
|
|
|
sub = split.column()
|
|
sub.prop(part, "emitter")
|
|
sub.prop(part, "parent")
|
|
sub = split.column()
|
|
sub.prop(part, "unborn")
|
|
sub.prop(part, "died")
|
|
|
|
row = layout.row()
|
|
row.prop(part, "ren_as", expand=True)
|
|
|
|
split = layout.split()
|
|
|
|
sub = split.column()
|
|
|
|
if part.ren_as == 'LINE':
|
|
sub.prop(part, "line_length_tail")
|
|
sub.prop(part, "line_length_head")
|
|
sub = split.column()
|
|
sub.prop(part, "velocity_length")
|
|
elif part.ren_as == 'PATH':
|
|
|
|
if part.type != 'HAIR' and part.physics_type != 'KEYED' and (psys.point_cache.baked is False):
|
|
box = layout.box()
|
|
box.label(text="Baked or keyed particles needed for correct rendering.")
|
|
return
|
|
|
|
sub.prop(part, "render_strand")
|
|
subsub = sub.column()
|
|
subsub.active = (part.render_strand is False)
|
|
subsub.prop(part, "render_adaptive")
|
|
subsub = sub.column()
|
|
subsub.active = part.render_adaptive or part.render_strand == True
|
|
subsub.prop(part, "adaptive_angle")
|
|
subsub = sub.column()
|
|
subsub.active = (part.render_adaptive is True and part.render_strand is False)
|
|
subsub.prop(part, "adaptive_pix")
|
|
sub.prop(part, "hair_bspline")
|
|
sub.prop(part, "render_step", text="Steps")
|
|
|
|
sub = split.column()
|
|
sub.label(text="Timing:")
|
|
sub.prop(part, "abs_path_time")
|
|
sub.prop(part, "path_start", text="Start", slider=not part.abs_path_time)
|
|
sub.prop(part, "path_end", text="End", slider=not part.abs_path_time)
|
|
sub.prop(part, "random_length", text="Random", slider=True)
|
|
|
|
row = layout.row()
|
|
col = row.column()
|
|
|
|
if part.type == 'HAIR' and part.render_strand == True and part.child_type == 'FACES':
|
|
layout.prop(part, "enable_simplify")
|
|
if part.enable_simplify == True:
|
|
row = layout.row()
|
|
row.prop(part, "simplify_refsize")
|
|
row.prop(part, "simplify_rate")
|
|
row.prop(part, "simplify_transition")
|
|
row = layout.row()
|
|
row.prop(part, "viewport")
|
|
sub = row.row()
|
|
sub.active = part.viewport == True
|
|
sub.prop(part, "simplify_viewport")
|
|
|
|
elif part.ren_as == 'OBJECT':
|
|
sub.prop(part, "dupli_object")
|
|
sub.prop(part, "use_global_dupli")
|
|
elif part.ren_as == 'GROUP':
|
|
sub.prop(part, "dupli_group")
|
|
split = layout.split()
|
|
sub = split.column()
|
|
sub.prop(part, "whole_group")
|
|
subsub = sub.column()
|
|
subsub.active = (part.whole_group is False)
|
|
subsub.prop(part, "use_group_count")
|
|
|
|
sub = split.column()
|
|
subsub = sub.column()
|
|
subsub.active = (part.whole_group is False)
|
|
subsub.prop(part, "use_global_dupli")
|
|
subsub.prop(part, "rand_group")
|
|
|
|
if part.use_group_count and not part.whole_group:
|
|
row = layout.row()
|
|
row.template_list(part, "dupliweights", part, "active_dupliweight_index")
|
|
|
|
col = row.column()
|
|
sub = col.row()
|
|
subsub = sub.column(align=True)
|
|
subsub.operator("particle.dupliob_copy", icon='ZOOMIN', text="")
|
|
subsub.operator("particle.dupliob_remove", icon='ZOOMOUT', text="")
|
|
subsub.operator("particle.dupliob_move_up", icon='MOVE_UP_VEC', text="")
|
|
subsub.operator("particle.dupliob_move_down", icon='MOVE_DOWN_VEC', text="")
|
|
|
|
weight = part.active_dupliweight
|
|
if weight:
|
|
row = layout.row()
|
|
row.prop(weight, "count")
|
|
|
|
elif part.ren_as == 'BILLBOARD':
|
|
sub.label(text="Align:")
|
|
|
|
row = layout.row()
|
|
row.prop(part, "billboard_align", expand=True)
|
|
row.prop(part, "billboard_lock", text="Lock")
|
|
row = layout.row()
|
|
row.prop(part, "billboard_object")
|
|
|
|
row = layout.row()
|
|
col = row.column(align=True)
|
|
col.label(text="Tilt:")
|
|
col.prop(part, "billboard_tilt", text="Angle", slider=True)
|
|
col.prop(part, "billboard_random_tilt", slider=True)
|
|
col = row.column()
|
|
col.prop(part, "billboard_offset")
|
|
|
|
row = layout.row()
|
|
row.prop(psys, "billboard_normal_uv")
|
|
row = layout.row()
|
|
row.prop(psys, "billboard_time_index_uv")
|
|
|
|
row = layout.row()
|
|
row.label(text="Split uv's:")
|
|
row.prop(part, "billboard_uv_split", text="Number of splits")
|
|
row = layout.row()
|
|
row.prop(psys, "billboard_split_uv")
|
|
row = layout.row()
|
|
row.label(text="Animate:")
|
|
row.prop(part, "billboard_animation", expand=True)
|
|
row.label(text="Offset:")
|
|
row.prop(part, "billboard_split_offset", expand=True)
|
|
|
|
if part.ren_as == 'HALO' or part.ren_as == 'LINE' or part.ren_as == 'BILLBOARD':
|
|
row = layout.row()
|
|
col = row.column()
|
|
col.prop(part, "trail_count")
|
|
if part.trail_count > 1:
|
|
col.prop(part, "abs_path_time", text="Length in frames")
|
|
col = row.column()
|
|
col.prop(part, "path_end", text="Length", slider=not part.abs_path_time)
|
|
col.prop(part, "random_length", text="Random", slider=True)
|
|
else:
|
|
col = row.column()
|
|
col.label(text="")
|
|
|
|
|
|
class PARTICLE_PT_draw(ParticleButtonsPanel):
|
|
bl_label = "Display"
|
|
bl_default_closed = True
|
|
|
|
def poll(self, context):
|
|
psys = context.particle_system
|
|
if psys is None:
|
|
return False
|
|
if psys.settings is None:
|
|
return False
|
|
return True
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
psys = context.particle_system
|
|
part = psys.settings
|
|
|
|
row = layout.row()
|
|
row.prop(part, "draw_as", expand=True)
|
|
|
|
if part.draw_as == 'NONE' or (part.ren_as == 'NONE' and part.draw_as == 'RENDER'):
|
|
return
|
|
|
|
path = (part.ren_as == 'PATH' and part.draw_as == 'RENDER') or part.draw_as == 'PATH'
|
|
|
|
if path and part.type != 'HAIR' and part.physics_type != 'KEYED' and psys.point_cache.baked is False:
|
|
box = layout.box()
|
|
box.label(text="Baked or keyed particles needed for correct drawing.")
|
|
return
|
|
|
|
row = layout.row()
|
|
row.prop(part, "display", slider=True)
|
|
if part.draw_as != 'RENDER' or part.ren_as == 'HALO':
|
|
row.prop(part, "draw_size")
|
|
else:
|
|
row.label(text="")
|
|
|
|
row = layout.row()
|
|
col = row.column()
|
|
col.prop(part, "show_size")
|
|
col.prop(part, "velocity")
|
|
col.prop(part, "num")
|
|
if part.physics_type == 'BOIDS':
|
|
col.prop(part, "draw_health")
|
|
|
|
col = row.column()
|
|
col.prop(part, "material_color", text="Use material color")
|
|
|
|
if (path):
|
|
col.prop(part, "draw_step")
|
|
else:
|
|
sub = col.column()
|
|
sub.active = (part.material_color is False)
|
|
#sub.label(text="color")
|
|
#sub.label(text="Override material color")
|
|
|
|
|
|
class PARTICLE_PT_children(ParticleButtonsPanel):
|
|
bl_label = "Children"
|
|
bl_default_closed = True
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
psys = context.particle_system
|
|
part = psys.settings
|
|
|
|
layout.row().prop(part, "child_type", expand=True)
|
|
|
|
if part.child_type == 'NONE':
|
|
return
|
|
|
|
row = layout.row()
|
|
|
|
col = row.column(align=True)
|
|
col.prop(part, "child_nbr", text="Display")
|
|
col.prop(part, "rendered_child_nbr", text="Render")
|
|
|
|
col = row.column(align=True)
|
|
|
|
if part.child_type == 'FACES':
|
|
col.prop(part, "virtual_parents", slider=True)
|
|
else:
|
|
col.prop(part, "child_radius", text="Radius")
|
|
col.prop(part, "child_roundness", text="Roundness", slider=True)
|
|
|
|
col = row.column(align=True)
|
|
col.prop(part, "child_size", text="Size")
|
|
col.prop(part, "child_random_size", text="Random")
|
|
|
|
layout.row().label(text="Effects:")
|
|
|
|
row = layout.row()
|
|
|
|
col = row.column(align=True)
|
|
col.prop(part, "clump_factor", slider=True)
|
|
col.prop(part, "clumppow", slider=True)
|
|
|
|
col = row.column(align=True)
|
|
col.prop(part, "rough_endpoint")
|
|
col.prop(part, "rough_end_shape")
|
|
|
|
row = layout.row()
|
|
|
|
col = row.column(align=True)
|
|
col.prop(part, "rough1")
|
|
col.prop(part, "rough1_size")
|
|
|
|
col = row.column(align=True)
|
|
col.prop(part, "rough2")
|
|
col.prop(part, "rough2_size")
|
|
col.prop(part, "rough2_thres", slider=True)
|
|
|
|
row = layout.row()
|
|
col = row.column(align=True)
|
|
col.prop(part, "child_length", slider=True)
|
|
col.prop(part, "child_length_thres", slider=True)
|
|
|
|
col = row.column(align=True)
|
|
col.label(text="Space reserved for")
|
|
col.label(text="hair parting controls")
|
|
|
|
layout.row().label(text="Kink:")
|
|
layout.row().prop(part, "kink", expand=True)
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.prop(part, "kink_amplitude")
|
|
col.prop(part, "kink_frequency")
|
|
col = split.column()
|
|
col.prop(part, "kink_shape", slider=True)
|
|
|
|
|
|
class PARTICLE_PT_field_weights(ParticleButtonsPanel):
|
|
bl_label = "Field Weights"
|
|
bl_default_closed = True
|
|
|
|
def draw(self, context):
|
|
part = context.particle_system.settings
|
|
effector_weights_ui(self, context, part.effector_weights)
|
|
|
|
if part.type == 'HAIR':
|
|
self.layout.prop(part.effector_weights, "do_growing_hair")
|
|
|
|
|
|
class PARTICLE_PT_force_fields(ParticleButtonsPanel):
|
|
bl_label = "Force Field Settings"
|
|
bl_default_closed = True
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
part = context.particle_system.settings
|
|
|
|
layout.prop(part, "self_effect")
|
|
|
|
split = layout.split(percentage=0.2)
|
|
split.label(text="Type 1:")
|
|
split.prop(part.force_field_1, "type", text="")
|
|
basic_force_field_settings_ui(self, context, part.force_field_1)
|
|
basic_force_field_falloff_ui(self, context, part.force_field_1)
|
|
|
|
if part.force_field_1.type != 'NONE':
|
|
layout.label(text="")
|
|
|
|
split = layout.split(percentage=0.2)
|
|
split.label(text="Type 2:")
|
|
split.prop(part.force_field_2, "type", text="")
|
|
basic_force_field_settings_ui(self, context, part.force_field_2)
|
|
basic_force_field_falloff_ui(self, context, part.force_field_2)
|
|
|
|
|
|
class PARTICLE_PT_vertexgroups(ParticleButtonsPanel):
|
|
bl_label = "Vertexgroups"
|
|
bl_default_closed = True
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
ob = context.object
|
|
psys = context.particle_system
|
|
# part = psys.settings
|
|
|
|
# layout.label(text="Nothing here yet.")
|
|
|
|
row = layout.row()
|
|
row.label(text="Vertex Group")
|
|
row.label(text="Negate")
|
|
|
|
|
|
row = layout.row()
|
|
row.prop_object(psys, "vertex_group_density", ob, "vertex_groups", text="Density")
|
|
row.prop(psys, "vertex_group_density_negate", text="")
|
|
|
|
row = layout.row()
|
|
row.prop_object(psys, "vertex_group_velocity", ob, "vertex_groups", text="Velocity")
|
|
row.prop(psys, "vertex_group_velocity_negate", text="")
|
|
|
|
row = layout.row()
|
|
row.prop_object(psys, "vertex_group_length", ob, "vertex_groups", text="Length")
|
|
row.prop(psys, "vertex_group_length_negate", text="")
|
|
|
|
row = layout.row()
|
|
row.prop_object(psys, "vertex_group_clump", ob, "vertex_groups", text="Clump")
|
|
row.prop(psys, "vertex_group_clump_negate", text="")
|
|
|
|
row = layout.row()
|
|
row.prop_object(psys, "vertex_group_kink", ob, "vertex_groups", text="Kink")
|
|
row.prop(psys, "vertex_group_kink_negate", text="")
|
|
|
|
row = layout.row()
|
|
row.prop_object(psys, "vertex_group_roughness1", ob, "vertex_groups", text="Roughness 1")
|
|
row.prop(psys, "vertex_group_roughness1_negate", text="")
|
|
|
|
row = layout.row()
|
|
row.prop_object(psys, "vertex_group_roughness2", ob, "vertex_groups", text="Roughness 2")
|
|
row.prop(psys, "vertex_group_roughness2_negate", text="")
|
|
|
|
row = layout.row()
|
|
row.prop_object(psys, "vertex_group_roughness_end", ob, "vertex_groups", text="Roughness End")
|
|
row.prop(psys, "vertex_group_roughness_end_negate", text="")
|
|
|
|
row = layout.row()
|
|
row.prop_object(psys, "vertex_group_size", ob, "vertex_groups", text="Size")
|
|
row.prop(psys, "vertex_group_size_negate", text="")
|
|
|
|
row = layout.row()
|
|
row.prop_object(psys, "vertex_group_tangent", ob, "vertex_groups", text="Tangent")
|
|
row.prop(psys, "vertex_group_tangent_negate", text="")
|
|
|
|
row = layout.row()
|
|
row.prop_object(psys, "vertex_group_rotation", ob, "vertex_groups", text="Rotation")
|
|
row.prop(psys, "vertex_group_rotation_negate", text="")
|
|
|
|
row = layout.row()
|
|
row.prop_object(psys, "vertex_group_field", ob, "vertex_groups", text="Field")
|
|
row.prop(psys, "vertex_group_field_negate", text="")
|
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classes = [
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PARTICLE_PT_context_particles,
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PARTICLE_PT_hair_dynamics,
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|
PARTICLE_PT_cache,
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|
PARTICLE_PT_emission,
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|
PARTICLE_PT_velocity,
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|
PARTICLE_PT_rotation,
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|
PARTICLE_PT_physics,
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|
PARTICLE_PT_boidbrain,
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|
PARTICLE_PT_render,
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|
PARTICLE_PT_draw,
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|
PARTICLE_PT_children,
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|
PARTICLE_PT_field_weights,
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|
PARTICLE_PT_force_fields,
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|
PARTICLE_PT_vertexgroups,
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|
|
|
PARTICLE_PT_custom_props]
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|
|
|
|
|
def register():
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|
register = bpy.types.register
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|
for cls in classes:
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|
register(cls)
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|
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|
def unregister():
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|
unregister = bpy.types.unregister
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|
for cls in classes:
|
|
unregister(cls)
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|
|
|
if __name__ == "__main__":
|
|
register()
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|
|