forked from bartvdbraak/blender
9c883a1eca
The area-of-interest calculation for that node didn't work reliably. It tries to estimate the distorted rectangular area based on min/max distortion and dispersion values, but this fails in some cases and leaves uninitialized buffer chunks. So now simply use the full input rect as the area, even though it may not be as efficient - at least it works ... Also cleaned up the code somewhat to make it understandable, using separate functions for common stuff instead of cryptic walls of math. |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
icons | ||
tests | ||
CMakeLists.txt | ||
SConscript |