forked from bartvdbraak/blender
e1bf9d30bc
*The narrowui value was hard coded in all ui scripts, made an user preferences option. Basically this value determines on which area width, it should switch between dual/single column layout. ToDo: The Changes only take effect when reloading scripts/restarting Blender (after saving as default). Will maybe add the "Reload Scripts" operator next to the button in the future. * Small fix for Fluid Add Button, when in single column mode. Didn't expand like the other "Add" Buttons.
308 lines
9.0 KiB
Python
308 lines
9.0 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
|
|
#
|
|
# This program is free software; you can redistribute it and/or
|
|
# modify it under the terms of the GNU General Public License
|
|
# as published by the Free Software Foundation; either version 2
|
|
# of the License, or (at your option) any later version.
|
|
#
|
|
# This program is distributed in the hope that it will be useful,
|
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
# GNU General Public License for more details.
|
|
#
|
|
# You should have received a copy of the GNU General Public License
|
|
# along with this program; if not, write to the Free Software Foundation,
|
|
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
#
|
|
# ##### END GPL LICENSE BLOCK #####
|
|
|
|
# <pep8 compliant>
|
|
import bpy
|
|
|
|
narrowui = bpy.context.user_preferences.view.properties_width_check
|
|
|
|
|
|
from properties_physics_common import point_cache_ui
|
|
from properties_physics_common import effector_weights_ui
|
|
|
|
|
|
def softbody_panel_enabled(md):
|
|
return (md.point_cache.baked is False)
|
|
|
|
|
|
class PhysicButtonsPanel(bpy.types.Panel):
|
|
bl_space_type = 'PROPERTIES'
|
|
bl_region_type = 'WINDOW'
|
|
bl_context = "physics"
|
|
|
|
def poll(self, context):
|
|
ob = context.object
|
|
rd = context.scene.render
|
|
# return (ob and ob.type == 'MESH') and (not rd.use_game_engine)
|
|
# i really hate touching things i do not understand completely .. but i think this should read (bjornmose)
|
|
return (ob and (ob.type == 'MESH' or ob.type == 'LATTICE'or ob.type == 'CURVE')) and (not rd.use_game_engine)
|
|
|
|
|
|
class PHYSICS_PT_softbody(PhysicButtonsPanel):
|
|
bl_label = "Soft Body"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
md = context.soft_body
|
|
ob = context.object
|
|
wide_ui = context.region.width > narrowui
|
|
|
|
split = layout.split()
|
|
|
|
if md:
|
|
# remove modifier + settings
|
|
split.set_context_pointer("modifier", md)
|
|
split.operator("object.modifier_remove", text="Remove")
|
|
|
|
row = split.row(align=True)
|
|
row.prop(md, "render", text="")
|
|
row.prop(md, "realtime", text="")
|
|
else:
|
|
# add modifier
|
|
split.operator("object.modifier_add", text="Add").type = 'SOFT_BODY'
|
|
if wide_ui:
|
|
split.column()
|
|
|
|
if md:
|
|
softbody = md.settings
|
|
|
|
# General
|
|
split = layout.split()
|
|
split.enabled = softbody_panel_enabled(md)
|
|
|
|
col = split.column()
|
|
col.label(text="Object:")
|
|
col.prop(softbody, "friction")
|
|
col.prop(softbody, "mass")
|
|
col.prop_object(softbody, "mass_vertex_group", ob, "vertex_groups", text="Mass:")
|
|
|
|
if wide_ui:
|
|
col = split.column()
|
|
col.label(text="Simulation:")
|
|
col.prop(softbody, "speed")
|
|
|
|
|
|
class PHYSICS_PT_softbody_cache(PhysicButtonsPanel):
|
|
bl_label = "Soft Body Cache"
|
|
bl_default_closed = True
|
|
|
|
def poll(self, context):
|
|
return context.soft_body
|
|
|
|
def draw(self, context):
|
|
md = context.soft_body
|
|
point_cache_ui(self, context, md.point_cache, softbody_panel_enabled(md), 'SOFTBODY')
|
|
|
|
|
|
class PHYSICS_PT_softbody_goal(PhysicButtonsPanel):
|
|
bl_label = "Soft Body Goal"
|
|
bl_default_closed = True
|
|
|
|
def poll(self, context):
|
|
return context.soft_body
|
|
|
|
def draw_header(self, context):
|
|
softbody = context.soft_body.settings
|
|
|
|
self.layout.active = softbody_panel_enabled(context.soft_body)
|
|
self.layout.prop(softbody, "use_goal", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
md = context.soft_body
|
|
softbody = md.settings
|
|
ob = context.object
|
|
wide_ui = context.region.width > narrowui
|
|
|
|
layout.active = softbody.use_goal and softbody_panel_enabled(md)
|
|
|
|
split = layout.split()
|
|
|
|
# Goal
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.label(text="Goal Strengths:")
|
|
col.prop(softbody, "goal_default", text="Default")
|
|
sub = col.column(align=True)
|
|
sub.prop(softbody, "goal_min", text="Minimum")
|
|
sub.prop(softbody, "goal_max", text="Maximum")
|
|
|
|
if wide_ui:
|
|
col = split.column()
|
|
col.label(text="Goal Settings:")
|
|
col.prop(softbody, "goal_spring", text="Stiffness")
|
|
col.prop(softbody, "goal_friction", text="Damping")
|
|
|
|
layout.prop_object(softbody, "goal_vertex_group", ob, "vertex_groups", text="Vertex Group")
|
|
|
|
|
|
class PHYSICS_PT_softbody_edge(PhysicButtonsPanel):
|
|
bl_label = "Soft Body Edges"
|
|
bl_default_closed = True
|
|
|
|
def poll(self, context):
|
|
return context.soft_body
|
|
|
|
def draw_header(self, context):
|
|
softbody = context.soft_body.settings
|
|
|
|
self.layout.active = softbody_panel_enabled(context.soft_body)
|
|
self.layout.prop(softbody, "use_edges", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
md = context.soft_body
|
|
softbody = md.settings
|
|
ob = context.object
|
|
wide_ui = context.region.width > narrowui
|
|
|
|
layout.active = softbody.use_edges and softbody_panel_enabled(md)
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.label(text="Springs:")
|
|
col.prop(softbody, "pull")
|
|
col.prop(softbody, "push")
|
|
col.prop(softbody, "damp")
|
|
col.prop(softbody, "plastic")
|
|
col.prop(softbody, "bending")
|
|
col.prop(softbody, "spring_length", text="Length")
|
|
col.prop_object(softbody, "spring_vertex_group", ob, "vertex_groups", text="Springs:")
|
|
|
|
if wide_ui:
|
|
col = split.column()
|
|
col.prop(softbody, "stiff_quads")
|
|
sub = col.column()
|
|
sub.active = softbody.stiff_quads
|
|
sub.prop(softbody, "shear")
|
|
|
|
col.prop(softbody, "new_aero", text="Aero")
|
|
sub = col.column()
|
|
sub.enabled = softbody.new_aero
|
|
sub.prop(softbody, "aero", text="Factor")
|
|
|
|
col.label(text="Collision:")
|
|
col.prop(softbody, "edge_collision", text="Edge")
|
|
col.prop(softbody, "face_collision", text="Face")
|
|
|
|
|
|
class PHYSICS_PT_softbody_collision(PhysicButtonsPanel):
|
|
bl_label = "Soft Body Collision"
|
|
bl_default_closed = True
|
|
|
|
def poll(self, context):
|
|
return context.soft_body
|
|
|
|
def draw_header(self, context):
|
|
softbody = context.soft_body.settings
|
|
|
|
self.layout.active = softbody_panel_enabled(context.soft_body)
|
|
self.layout.prop(softbody, "self_collision", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
md = context.soft_body
|
|
softbody = md.settings
|
|
wide_ui = context.region.width > narrowui
|
|
|
|
layout.active = softbody.self_collision and softbody_panel_enabled(md)
|
|
|
|
layout.label(text="Collision Type:")
|
|
if wide_ui:
|
|
layout.prop(softbody, "collision_type", expand=True)
|
|
else:
|
|
layout.prop(softbody, "collision_type", text="")
|
|
|
|
col = layout.column(align=True)
|
|
col.label(text="Ball:")
|
|
col.prop(softbody, "ball_size", text="Size")
|
|
col.prop(softbody, "ball_stiff", text="Stiffness")
|
|
col.prop(softbody, "ball_damp", text="Dampening")
|
|
|
|
|
|
class PHYSICS_PT_softbody_solver(PhysicButtonsPanel):
|
|
bl_label = "Soft Body Solver"
|
|
bl_default_closed = True
|
|
|
|
def poll(self, context):
|
|
return context.soft_body
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
md = context.soft_body
|
|
softbody = md.settings
|
|
wide_ui = context.region.width > narrowui
|
|
|
|
layout.active = softbody_panel_enabled(md)
|
|
|
|
# Solver
|
|
split = layout.split()
|
|
|
|
col = split.column(align=True)
|
|
col.label(text="Step Size:")
|
|
col.prop(softbody, "minstep")
|
|
col.prop(softbody, "maxstep")
|
|
col.prop(softbody, "auto_step", text="Auto-Step")
|
|
|
|
if wide_ui:
|
|
col = split.column()
|
|
col.prop(softbody, "error_limit")
|
|
col.label(text="Helpers:")
|
|
col.prop(softbody, "choke")
|
|
col.prop(softbody, "fuzzy")
|
|
|
|
layout.label(text="Diagnostics:")
|
|
layout.prop(softbody, "diagnose")
|
|
layout.prop(softbody, "estimate_matrix")
|
|
|
|
|
|
class PHYSICS_PT_softbody_field_weights(PhysicButtonsPanel):
|
|
bl_label = "Soft Body Field Weights"
|
|
bl_default_closed = True
|
|
|
|
def poll(self, context):
|
|
return (context.soft_body)
|
|
|
|
def draw(self, context):
|
|
md = context.soft_body
|
|
softbody = md.settings
|
|
|
|
effector_weights_ui(self, context, softbody.effector_weights)
|
|
|
|
|
|
classes = [
|
|
PHYSICS_PT_softbody,
|
|
PHYSICS_PT_softbody_cache,
|
|
PHYSICS_PT_softbody_goal,
|
|
PHYSICS_PT_softbody_edge,
|
|
PHYSICS_PT_softbody_collision,
|
|
PHYSICS_PT_softbody_solver,
|
|
PHYSICS_PT_softbody_field_weights]
|
|
|
|
|
|
def register():
|
|
register = bpy.types.register
|
|
for cls in classes:
|
|
register(cls)
|
|
|
|
|
|
def unregister():
|
|
unregister = bpy.types.unregister
|
|
for cls in classes:
|
|
unregister(cls)
|
|
|
|
if __name__ == "__main__":
|
|
register()
|