blender/intern/cycles/scene/volume.h
Brecht Van Lommel 9cfc7967dd Cycles: use SPDX license headers
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
  to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.

Ref D14069, T95597
2022-02-11 17:47:34 +01:00

26 lines
431 B
C++

/* SPDX-License-Identifier: Apache-2.0
* Copyright 2020-2022 Blender Foundation */
#pragma once
#include "graph/node.h"
#include "scene/mesh.h"
CCL_NAMESPACE_BEGIN
class Volume : public Mesh {
public:
NODE_DECLARE
Volume();
NODE_SOCKET_API(float, clipping)
NODE_SOCKET_API(float, step_size)
NODE_SOCKET_API(bool, object_space)
virtual void clear(bool preserve_shaders = false) override;
};
CCL_NAMESPACE_END