blender/source/gameengine
Mitchell Stokes 9d03307033 BGE: Remove RAS_IRasterizer::IndexPrimitivesMulti()
The work that was being done in IndexPrimitiveMulti() is now done by
IndexPrimitive() and we always assume multitexture support.
2015-12-07 19:05:04 -08:00
..
BlenderRoutines Fix T46870: bge globalDict kept between sessions 2015-11-26 11:08:35 +11:00
Converter Cleanup: unused defines 2015-11-12 18:54:26 +11:00
Expressions BGE: generic python callback list + replace KX_PythonSeq. 2015-10-26 20:27:08 +01:00
GameLogic BGE: generic python callback list + replace KX_PythonSeq. 2015-10-26 20:27:08 +01:00
GamePlayer BGE: Save screenshots in a different thread 2015-11-24 09:15:15 +01:00
Ketsji BGE: Fix ray cast with unfound property. 2015-11-26 19:54:27 +01:00
Network mathutils: refactor instantiation 2015-01-04 17:43:57 +11:00
Physics BGE: Cleanup occlusion buffer in CcdPhysicsEnvironment.cpp 2015-11-05 12:34:31 +01:00
Rasterizer BGE: Remove RAS_IRasterizer::IndexPrimitivesMulti() 2015-12-07 19:05:04 -08:00
SceneGraph Style Cleanup: remove preprocessor indentation (updated wiki style guide too) 2013-12-22 14:12:19 +11:00
VideoTexture Fix a regression introduced by https://developer.blender.org/D1396 on video playing 2015-11-28 14:56:22 +01:00
CMakeLists.txt CMake: Enable strict flags for C++ 2015-03-27 18:23:31 +05:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00