blender/intern/cycles/kernel
2016-05-17 21:39:16 +02:00
..
closure Cycles: Minor cleanup, whitespace around keyword and preprocessor indent 2016-04-13 08:58:52 +02:00
geom Cleanup: Remove outdated comment and add new one about slot IDs. 2016-05-11 22:25:48 +02:00
kernels Cycles: Add support for single channel byte textures. 2016-05-12 14:51:42 +02:00
osl Cycles: Cleanup, indent nested preprocessor directives 2016-03-25 13:55:42 +01:00
shaders Code refactor: use dynamic shader node array lengths now that OSL supports them. 2016-05-17 21:39:16 +02:00
split Cycles: Cleanup, indentation and braces 2016-02-03 15:00:55 +01:00
svm Code refactor: use dynamic shader node array lengths now that OSL supports them. 2016-05-17 21:39:16 +02:00
CMakeLists.txt CMake: Fix compilation error when toolkit gives empty result 2016-05-09 16:05:02 +02:00
kernel_accumulate.h Fix T47461: Different results on CPU and GPU when using Branched Path Tracing 2016-02-18 01:23:38 +01:00
kernel_bake.h Some fixes for CUDA runtime compile: 2016-05-06 23:13:33 +02:00
kernel_camera.h Cycles: Cleanup, indent nested preprocessor directives 2016-03-25 13:55:42 +01:00
kernel_compat_cpu.h Cycles: Add support for single channel byte textures. 2016-05-12 14:51:42 +02:00
kernel_compat_cuda.h Cycles: Cleanup, indent nested preprocessor directives 2016-03-25 13:55:42 +01:00
kernel_compat_opencl.h Cycles: Cleanup, indent nested preprocessor directives 2016-03-25 13:55:42 +01:00
kernel_debug.h Cycles: Add debug pass which shows number of instance pushes during camera ray intersection 2015-06-12 00:12:03 +02:00
kernel_differential.h Cycles: OpenCL kernel split 2015-05-09 19:52:40 +05:00
kernel_emission.h Cycles: Cleanup, indent nested preprocessor directives 2016-03-25 13:55:42 +01:00
kernel_film.h Cycles: Use native saturate function for CUDA 2015-04-28 00:38:32 +05:00
kernel_globals.h Cycles: Add support for single channel byte textures. 2016-05-12 14:51:42 +02:00
kernel_jitter.h Fix T48301: Cycles incorrect render with CMJ and viewport samples 0. 2016-04-28 23:57:20 +02:00
kernel_light.h Cycles: Cleanup, indent nested preprocessor directives 2016-03-25 13:55:42 +01:00
kernel_math.h Cleanup: Move texture definitions to util, to avoid bad level include. 2016-04-15 23:02:44 +02:00
kernel_montecarlo.h Cycles code refactor: minor refactoring and comments for volume code. 2014-03-29 13:03:49 +01:00
kernel_passes.h Cycles: OpenCL kernel split 2015-05-09 19:52:40 +05:00
kernel_path_branched.h Workaround for T47213: branched path sampling issues with CUDA 7.5. 2016-02-19 00:49:24 +01:00
kernel_path_common.h Cycles: OpenCL kernel split 2015-05-09 19:52:40 +05:00
kernel_path_state.h Cycles: Refactor how we pass bounce info to light path node. 2016-01-06 23:43:29 +01:00
kernel_path_surface.h Cycles: Cleanup, indent nested preprocessor directives 2016-03-25 13:55:42 +01:00
kernel_path_volume.h Cycles: Cleanup, indent nested preprocessor directives 2016-03-25 13:55:42 +01:00
kernel_path.h Cycles: Cleanup, indent nested preprocessor directives 2016-03-25 13:55:42 +01:00
kernel_projection.h Cycles: Minor optimization of equirectangular projection 2016-03-24 15:01:39 +01:00
kernel_queues.h Cycles: Code cleanup in split kernel, whitespaces 2015-07-03 11:03:56 +02:00
kernel_random.h Cycles: OpenCL kernel split 2015-05-09 19:52:40 +05:00
kernel_shader.h Cycles: Cleanup, indent nested preprocessor directives 2016-03-25 13:55:42 +01:00
kernel_shadow.h Cycles: Cleanup of OpenCL split kernel routines 2016-01-30 00:23:06 +01:00
kernel_subsurface.h Fix Burley BSSRDF NaNs and fireflies. 2016-02-06 11:52:43 +01:00
kernel_textures.h Cycles: Add support for float4 textures on OpenCL. 2016-05-10 02:53:50 +02:00
kernel_types.h Some fixes for CUDA runtime compile: 2016-05-06 23:13:33 +02:00
kernel_volume.h Fix T48162: GPU render gives wrong results in certain volume setups 2016-04-20 13:49:54 +02:00
kernel_work_stealing.h Cycles: Cleanup, indent nested preprocessor directives 2016-03-25 13:55:42 +01:00
kernel.h Cycles: Deduplicte CPU kernel declaration and definition code 2015-12-30 17:54:02 +05:00